@linea said:
However you did it Richard, I look forward to your tutorial.
Still trying to get back to playing with this!
Richard's Render Technique:
These images where taken with fog on monotone SU (road normals flipped), default colours changed to suit. The Fog needs to be onto the subject to get good depth.
The ground model was unsoftened edges and some small random pushpull to subtly disjoint the surface.
Images where exported for two sun angles, both lines (sketchy edges) on and off.
Images layered in PS:
Play with layer blending (no set blend, sun angles make a difference) - when correct the effect will jump out.
lense distortion (CS3 - lens blur older not as good) to some.
film grain filter to some.
AND the big one - Render lighting!!! Render two or more? spotlights (best to separate layers) from the directions of your sun! Remember also lights in PS can be used as light suckers which are useful!
A bit of shadows and highlights filter on some of the layers will if the radius is tuned will provide an almost added render effect of sticking shadow to edges.
The blurr tool can help to blurr the outer for DOF effect. And sharpen edges filter on the top layer as final.
As suggested earlier yeah the film grain what you want but I upped it a bit to give texture to the board!
I said "to some" a bit as the weight of your layers will bear on the effect apllied, layer weight will be effected by your sun angles. I find you want two differing intensity shadows with the PS lights adding to the sources and dominance of the lighting direction.
And its all just light bits most effect you may want to Edit > fade: "last effect".
Cheers, Richard