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    Recent Best Controversial
    • RE: [Plugin Idea] Deform Plugin

      Completely agree with Freeagent and DacaD.

      ps. this would be an awesome plugin

      posted in Developers' Forum
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      princedragoncok
    • RE: A challenge.

      @unknownuser said:

      ... and by the way, I really like your Hypershot render princedragoncok,the DOF and the material quality are perfect (even if the white elements are a bit to "plastic" regarding to the real model)

      Thank you. and fair play for the tutorial πŸ‘

      posted in Gallery
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      princedragoncok
    • RE: A challenge.

      Hypershot render

      http://i346.photobucket.com/albums/p420/princedragoncok/untitled11.jpg

      posted in Gallery
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      princedragoncok
    • RE: Airplane Study

      wow that animation was deadly, how long did it take to render?

      posted in Gallery
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      princedragoncok
    • RE: A challenge.

      Had a go, roughly there but made some schoolboy errors at the start. Fredo's bend tool and tradtional scale were the main tools used. Render done in LightUp!

      Hidden Line

      http://i346.photobucket.com/albums/p420/princedragoncok/comp6.jpg

      LightUp and line overlay - Direct Light Source (AO screen)

      http://i346.photobucket.com/albums/p420/princedragoncok/comp7.jpg

      Lightup, line overlay - AO

      http://i346.photobucket.com/albums/p420/princedragoncok/comp10.jpg

      posted in Gallery
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      princedragoncok
    • RE: LightUp 1.5

      @kwistenbiebel said:

      Nice one Prince...

      The power of LightUp off course is within it's real time rendering.
      A youtube with a walkaround/flythrough of the chopper would be nice.

      I haven't had the chance to play with the latest version (will do !), but I really think LightUp is revolutionary in its concept.
      AdamB is really on to something and development is going strong.
      Hopefully, after some dev cycles, other render methods besides AO will be included.

      No doubt, Lightup is ineed in its own league, but personally I think Hypershot is still the ultimate way forward. It's just more professional and the development is happening very quick in comparison to other renderers. It's 64 bit and can support as many cores as you've got - meaing almost realtime rendering too.

      I don't know if it's different in the real world. but for me (in university) if find it hard to present animations (the opportunities to do so are too seldom). For interiors though Hypershot is still far behind... although they have plans to improve this in the future.

      I hope all the best for LightUp, it would be awesome (and a total market killer) if it could compare to other renderes in terms of its actual visualisation. So fair play to adamb for coming so far.. I hope he gets an actual company together and gets Lightup really commercially going..

      @sepo said:

      Looking good Prince....good indeed.

      Thanks sepo, your renders encouraged me to give lightup 1.5 a try

      posted in Gallery
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      princedragoncok
    • LightUp 1.5

      Just tried the lightup 1.5 trial. Was starting to have fun but then my trial ended. In general great on small models, but I tried it with a recent university project (46mb in size) and it did nothing unfortunately. Here's my go anyway - fair bit of post processing. Model from the warehouse.

      http://i346.photobucket.com/albums/p420/princedragoncok/Chopper2.jpg

      posted in Gallery
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      princedragoncok
    • RE: Sunny Hallway With Leather Chairs

      mm i dont think that's a render

      posted in Gallery
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      princedragoncok
    • RE: Bush Lodge - Vray - updated

      This is really brilliant, well done πŸ‘

      posted in Gallery
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      princedragoncok
    • RE: Animation - Identity Nightclub/Ultra lounge

      😲 wtf

      posted in Gallery
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      princedragoncok
    • RE: [Plugin] SliceModeler v1.3 released!

      @dcoop58 said:

      Hi everyone!

      Has anyone had issues with random sections not being completed on complex models? I have tried with some success to cut a complex shape with slicemodeler, and I get sections that have the perimeter defined, but the thickness and assembly slots are left out.

      Here is a screen cap of what I am talking about:

      I have been using slicer modeller almost on a daily basis for the last two months and yes it simply happens all the time - especially with complex models. The calculations just seem to be buggy. I am very tempted to hear what 1.4 is like - i really should have just paid for it by now..

      A quick tip for your case however is that the intersections are crossing over at specifically difficult areas. (like at the junction of the side of the window you have made) - If you alter your spacing so that the intersections fall at simpler junctions then you should be ok.

      posted in Plugins
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      princedragoncok
    • RE: Subdivide and Smooth Feature Requests

      How about a smoove tool which works always perpendicular to the surface/face you are working on. ex. A sphere to which the smoove tool can be applied to from any direction.

      posted in Extensions & Applications Discussions
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      princedragoncok
    • RE: ThE liViNg RoOm

      It doesn't get much better than this πŸ‘

      posted in Gallery
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      princedragoncok
    • RE: Glass Challenge (all render engines)

      My go with hypershot, model by Andeciuala πŸ‘ :
      http://sketchup.google.com/3dwarehouse/details?mid=13961f08fe5b4c549ef60e9225cbea3a&prevstart=0

      http://i346.photobucket.com/albums/p420/princedragoncok/teapot19.jpg

      posted in Gallery
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      princedragoncok
    • RE: Sketchup to modo

      Wow 401 is the dog's dangly bits

      posted in Extensions & Applications Discussions
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      princedragoncok
    • RE: Glass Challenge (all render engines)

      @unknownuser said:

      Hmmm ...that looks good, do you have another cup? πŸ˜†

      Lol, maybe...

      posted in Gallery
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      princedragoncok
    • RE: Twist

      no I have have an educational license but asked to try the pro version because I noticed someone else did

      posted in Gallery
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      princedragoncok
    • RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24

      Had some fun with twist. Thanks fredo πŸ‘

      [flash=640,480:3ipay77h]http://vimeo.com/moogaloop.swf?clip_id=4013278&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1[/flash:3ipay77h]

      posted in Plugins
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      princedragoncok
    • Twist

      [flash=640,480:3h1fqdt2]http://vimeo.com/moogaloop.swf?clip_id=4013278&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1[/flash:3h1fqdt2]

      I gave Fredo's twist plugin a go, so thanks for that fredo πŸ‘ Also my first go at a hypershot tabletop animation. Model from the warehouse: http://sketchup.google.com/3dwarehouse/details?mid=b6962d6516161b67302a5e36ce363de&prevstart=24

      posted in Gallery
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      princedragoncok
    • RE: ReD and WhiTe

      Great renders πŸ‘

      posted in Gallery
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      princedragoncok
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