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    Recent Best Controversial
    • RE: Rayscaper New Releases

      @ntxdave

      I was thinking about having SketchUp camera animation support and support for Fredo6 animator. But I need to reach out to @fredo6 to discuss how to achieve that.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper, My trip down the road to adjumacation.

      Hey @Mike-Amos ,

      As @Rich-O-Brien mentioned, the metal material is a physically correct metal shader. So, there's no accurate artistic control. Rich made a metal library available, and I will also put that in the next release. For complete artistic control, the Disney material is what you want.

      I will have a look at the picking bug. Out of curiosity, is the material directly painted on the faces, or is it painted on the object?

      Cheers,
      Thomas

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      @ntxdave Definitely! Animation support will be part of the 1.0 version.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: RayScaper

      @gerdfa

      It looks like you are trying Rayscaper on a Mac. Rayscaper is not yet lauched for Mac, that release is a couple of weeks out, sorry!

      Cheers,
      Thomas

      posted in WIP
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      pixelcruncher
    • RE: I need a model of a cushion

      @majid Hang in there friend, an opportunity for someone as talented as you will come.

      posted in Corner Bar
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      pixelcruncher
    • RE: Rayscaper is going Beta

      @sashapepperspray

      Version 0.9.10 is now compatible with SU 2024; let me know if you run into any issues. (release notes).

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Rayscaper 0.9.10 is available (0.9.9 was a test release) in the SketchUcation store. More good stuff so we recommend you upgrade to this version.

      What Changed?

      • Support for SketchUp 2024.
      • Add a panoramic projection mode to the camera.

      81059f6b-e7e9-40fc-949c-892ea2034120-image.png

      • Add an orthographic projection mode. The camera is the Rayscaper equivalent of the parallel projection in SketchUp.

      1c8b0d5d-d777-4ab5-a9e6-a19caa4e43ef-image.png

      • Optionally sync the SketchUp field-of-view with the Rayscaper perspective camera. Note that the FOV in SketchUp differs from the value displayed in Rayscaper because SketchUp uses a vertical FOV value while Rayscaper uses a horizontal FOV.
      • Add a focal length control to the perspective camera. This is coupled to the horizontal FOV. I introduced this for users who prefer to work with focal length instead of FOV.
      • Add a toggle to turn DOF on/off explicitly.
      • Express the depth-of-field effect with a blurriness value instead of lens radius. This should make it easier to control the DOF effect.

      02c34497-7308-4df5-9b6b-cdbc6d9deab9-image.png

      • Bugfix: Ensure the rendered image keeps panning when the render restarts. Before this change, the panning would reset on every render restart, which was annoying.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Render from WIP.

      The basis for this model in on the wired wheels club site. https://wirewheelsclub.com/models/ for anyone who wants toi give it a try.

      Wow, those models are gorgeous!

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper is going Beta

      @sashapepperspray

      I will look at this today and tomorrow, and I hope to have a version ready by tomorrow. I will update here if it's going to take me longer.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Render from WIP.

      Very nice work, @Mike-Amos - I'm curious to know if you are getting good results with Rayscaper as well.

      Cheers,
      Thomas

      posted in Gallery
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      pixelcruncher
    • RE: RayScaper

      @majid

      Superb render, Majid! I like the result as well.

      This scene is a classic in computer graphics. It's the atrium of the Sponza Palace, which exists in Dubrovnik, Croatia (wiki). If you are a Game of Thrones fan, Dubrovnik is also where they filmed all the scenes in King's Landing.

      posted in WIP
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      pixelcruncher
    • RE: RayScaper

      @majid

      Right now, Rayscaper requires SketchUp 2021 or higher.

      posted in WIP
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      pixelcruncher
    • RE: RayScaper

      @majid Thanks for sharing those material experiments. They look very realistic.

      I'm making the Rayscaper material editor more intuitive and less nested so that users won't be daunted by all the material settings. @Rich-O-Brien gave me some great feedback on this. This update should land this week.

      Cheers,
      Thomas

      posted in WIP
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      pixelcruncher
    • RE: A piece from my real job, not really sketchup related.

      @Box Thanks for sharing those pictures. It must be a hard life for sure πŸ™‚ I assume this is somewhere in Australia based on the Whitsundays reference.

      posted in Corner Bar
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper lovers (and haters?),

      Rayscaper 0.9.8 is available in the SketchUcation store . It has more improvements, so we recommend upgrading to the latest version

      What Changed?

      1. Fix a self-intersection bug causing dark lines in CPU renders.

      2. Add support for a near-clipping plane to the camera. With the near-clip plane, you can configure a near-clip plane at a distance orthogonal to the camera, and Rayscaper will cut away all geometry before the clip plane. It's not as powerful as section cuts (which are planned), but it can help for some use cases.

      f9f3b1c3-2850-46c4-945a-22cc9e10baae-image.png

      1. Improve the sliders in Rayscaper:

        • Every slider now supports dragging.
        • Scrolling is consistent across sliders. Each mouse scroll wheel increment/decrement will step up/down by one slider step value. Holding shift will step up or down with 10x the slider step value.
      2. Make global illumination (GI) the default render method for new scenes. Using approximate GI as the initial render method might give new Rayscaper users the wrong impression because of its non-physical hacks and limitations.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: A piece from my real job, not really sketchup related.

      Wow, thanks for sharing @Box. It's great to get some insight into the process. Now I want to see pictures of the boat as well πŸ™‚

      posted in Corner Bar
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey folks,

      Rayscaper 0.9.7 is available in the SketchUcation store. It has more improvements, so we recommend upgrading to the latest version.

      What Changed?

      Support units for sliders and text boxes (not all sliders have it yet). For length units, Rayscaper will display values in units configured for the model (cm, mm, yd, etc).

      SketchUp_qX7plIkhxx.png

      Fix a bug in the sphere light. The sphere light would become black when the radius increased, so the lights started
      intersecting geometry.

      Fix wonky behavior with the spotlight. The spotlight would become very bright when configuring a radius of zero.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: RayScaper

      Thanks for explaining, will put it on my features list.

      posted in WIP
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      pixelcruncher
    • RE: RayScaper

      @Rich-O-Brien Gotcha, would the equivalent be allowing emission from transparent geometry? Although I can see how it's easy to have a dedicated rectangular area light for this,

      posted in WIP
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      pixelcruncher
    • RE: RayScaper

      @Rich-O-Brien said in RayScaper:

      My preference if lights is getting discussed would be Area Light support

      Rich, is there something that doesn't work when adding emissions to a plane? Or do you want something simpler than configuring the light-emitting material?

      edit: Because for example, the material preview scene for Rayscaper, which you created has an area light πŸ™‚

      posted in WIP
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      pixelcruncher
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