Rayscaper Alpha Version Available
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It works charmingly!
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@majid said:
It works charmingly!
I'd love to see you try this on it....
https://sketchucation.com/forums/viewtopic.php?f=81&t=76396&p=693038#p692999
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@rich o brien said:
@majid said:
It works charmingly!
I'd love to see you try this on it....
https://sketchucation.com/forums/viewtopic.php?f=81&t=76396&p=693038#p692999
Okay Rich,... I am working on it... 13% progress..
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29% without any denoising and I believe it is good enough.
I stopped it on 49% progress and it seems good (despite without any denoising)
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@majid said:
It works charmingly!
It's great to see a talented artist like you taking an interest in Rayscaper! I saw you sent me some feedback, so I will go and digest that.
Cheers,
Thomas -
due to the sunset of twilghtrender I stumbled across this new alternative.
downloaded and licensed it today.
looks promissing....
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Is there a tutorial for glass and emitter materials?
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@jo-ke said:
Is there a tutorial for glass and emitter materials?
It has a Glass shader in the Material Type dropdown[1]
and for the Disney shader you can enable Emmission for geometry[2]
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Thank you: glas, is solved.
emitter not. with "blackbody emission" I don't get the submenu
also hidden layers are rendered. how can I avoid this?
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@unknownuser said:
emitter not. with "blackbody emission" I don't get the submenu
You should be able to to open the submenu by clicking the chevron or text (1). You can expand everything by clicking the plus button (2):
@unknownuser said:
also hidden layers are rendered. how can I avoid this?
Hidden objects / tags / layers isn't supported yet in the alpha version. It will be there for the 1.0 version.
Cheers,
Thomas -
thank you. I didn't see this. solutions are so simple....
next problems:
is it possible to do an emitter with textures? like in my example the sign of the tramway?
why can't I get rid of the blue textures? they are textured in SU and all faces are frontfaces
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@jo-ke said:
is it possible to do an emitter with textures? like in my example the sign of the tramway?
This is also planned for one of the upcoming releases but it's not there yet.
@jo-ke said:
why can't I get rid of the blue textures? they are textured in SU and all faces are frontfaces
Hmm, this usually means that the face doesn't have a material assigned to it. Or the image textures couldn't be found.
Can you select the material in the Rayscaper viewport with the material picker?
Once, selected can you try to reload the material via the reload button? This will refresh the material, resetting it to the latest changes made in SketchUp.
If all that fails, can you send me the scene? You can zip up the scene with all Rayscaper settings and textures using the following button on the Rayscaper toolbar:
You can either send me a private message or send it to thomas@rayscaper.com.
I appreciate your patience!
Cheers,
Thomas -
I installed your app at my notebook at home.
unfortunately sketchup is crashing after using your plugin...
maybe my notebook is to old...
everytime i load a file worked with your app sketchup crushes.
I removed your plugin and fortunately sketchup works again.
so I have to ry tomorrow in the office.
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@jo-ke said:
I installed your app at my notebook at home.
unfortunately sketchup is crashing after using your plugin...
maybe my notebook is to old...
everytime i load a file worked with your app sketchup crushes.
I removed your plugin and fortunately sketchup works again.
so I have to ry tomorrow in the office.
Yikes, that's not good! Sorry about that.
- Rayscaper creates a log file under your home directory named SUEX_Rayscaper.log (e.g., C:/Users/Thomas Loockx/SUEX_Rayscaper.log). Do you mind getting me that file?
- What version of SU are you using?
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I am using 23.1.340 64 bits
arguments; SUEX_Rayscaper Current dir; C;\ProgramData\SketchUp\SketchUp 2023\SketchUp File verbosity level; 0 date time ( uptime ) [ thread name/id ] file;line v| 2024-01-04 20;15;43.430 ( 0.034s) [main thread ] loguru.cpp;770 INFO| Logging to 'C;\Users\Kehlj/SUEX_Rayscaper.log', mode; 'w', verbosity; 0 2024-01-04 20;15;43.613 ( 0.218s) [main thread ] AppController.cpp;73 INFO| Running Rayscaper version 0.7.3 2024-01-04 20;15;43.614 ( 0.218s) [main thread ] AppController.cpp;74 INFO| System info; Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4 cores), 31 GB ram 2024-01-04 20;15;43.614 ( 0.218s) [main thread ] AppController.cpp;75 INFO| OS info; Windows 10 (64-bit) 2024-01-04 20;15;43.614 ( 0.219s) [main thread ] AppController.cpp;80 INFO| Host app; SketchUp Pro, 23.1.340 2024-01-04 20;15;43.614 ( 0.219s) [main thread ]SketchupWindowFloater.c;28 INFO| Found SketchUp window handle (title; SketchUp); 0000000000511A04 2024-01-04 20;15;43.629 ( 0.233s) [main thread ] Orchestrator.cpp;90 INFO| All workers stopped 2024-01-04 20;17;31.214 ( 107.818s) [main thread ] Orchestrator.cpp;90 INFO| All workers stopped 2024-01-04 20;17;31.214 ( 107.818s) [main thread ] Orchestrator.cpp;90 INFO| All workers stopped 2024-01-04 20;17;32.864 ( 109.468s) [main thread ] loguru.cpp;485 INFO| atexit
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Thanks for sharing the log!
Based on the PC specs I see in the log, Rayscaper should just work fine for your laptop. Also from the logs it looks like the application runs fine for 109 seconds and then just exits, so no crash (note: I'm not disputing it's not crashing on your laptop, just that it seems like it didn't crash based on this log file).
A couple of questions:
- Does SU crash for you immediately if you start up, or if you load a specific file, or if you start rendering that file?
- Does it work for any other files, or for the default empty scene?
- Do you mind reproducing the crash again and sending me another log file?
Appreciate your help!
Cheers,
Thomas -
I am back in my office and have the same issue.
I can not open again the file of the tramway, that I saved with the render settings a day before.
When I open an empty skp file it works, when I open the tramwayfile su imidiatly crashs.
I'll send you my file via email, to inspect.
here is the protocol:
arguments; SUEX_Rayscaper Current dir; C;\ProgramData\SketchUp\SketchUp 2023\SketchUp File verbosity level; 0 date time ( uptime ) [ thread name/id ] file;line v| 2024-01-05 09;16;43.616 ( 0.026s) [main thread ] loguru.cpp;770 INFO| Logging to 'C;\Users\KehlJ/SUEX_Rayscaper.log', mode; 'w', verbosity; 0 2024-01-05 09;16;43.778 ( 0.188s) [main thread ] AppController.cpp;73 INFO| Running Rayscaper version 0.7.3 2024-01-05 09;16;43.779 ( 0.189s) [main thread ] AppController.cpp;74 INFO| System info; Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (4 cores), 15 GB ram 2024-01-05 09;16;43.779 ( 0.189s) [main thread ] AppController.cpp;75 INFO| OS info; Windows 10 (64-bit) 2024-01-05 09;16;43.779 ( 0.189s) [main thread ] AppController.cpp;80 INFO| Host app; SketchUp Pro, 23.1.340 2024-01-05 09;16;43.779 ( 0.189s) [main thread ]SketchupWindowFloater.c;28 INFO| Found SketchUp window handle (title; SketchUp); 0000000000030BF2 2024-01-05 09;16;43.788 ( 0.198s) [main thread ] Orchestrator.cpp;90 INFO| All workers stopped 2024-01-05 09;16;44.019 ( 0.428s) [ ] AssLibController.cpp;74 INFO| Loaded 1133 assets in 248.82 millis
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I created a new scene, imported the same model, hit the refresh but some faces still remained blue.
I've sent you the file to review what's wrong.
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next problems:
I created a scene, that I ususally use for my customers.
1: the drawer is not visible in render
2: the renderfile is not saved.
3: when I reopen the file SU again crushed
4: it is not possible to recover the skp filereally not a good start...
If you want, I can send you the Skp
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fortunately it is possible to recover the file, when opening an empty one and importing the old one....
but the rayscaper- materialsettings of the model are lost
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