Here is a recent example of an urban infill house. Really digging Enscape3d, in particular, it's ease of use and Rift and Touch. Kudos to the entire Enscape Team.
windows .exe file:
https://www.dropbox.com/s/dj2njpsftib7dls/Urban_Infill.exe?dl=0
Here is a recent example of an urban infill house. Really digging Enscape3d, in particular, it's ease of use and Rift and Touch. Kudos to the entire Enscape Team.
windows .exe file:
https://www.dropbox.com/s/dj2njpsftib7dls/Urban_Infill.exe?dl=0
@valerostudio said:
Will we be able to add the critical UV Channel needed for Unreal Engine importing?
Ditto for Unity. Having a separate channel for UV's would be great.
works great now to see if I can create a ruby with an icon so the script can be run by clicking an icon. I also may want to add an identifier tag to the components IE: VR-Scene name or even VR-cam-## and then the numbers would be progressively created based on the scene order.
We are trying to create an import script for Unity that would create jump or teleport positions based on SketchUp scene cameras. So when a model is exported in FBX format and then Imported into Unity the unity script would automatically place a teleport location at each "proxy" for a camera. This way if you have a SketchUp file with scenes for kitchen, dining, bedroom, hall, basement, etc. when exported and then imported into Unity we can use the Xbox controller on the Rift to teleport you to those preset camera locations in the model.
I'll see if I can take it from here but I may come back and ask for your help.
thanks again for getting me this so quickly.
wow thanks for this. I found Adam Billyards Scene Tweaker plugin....but it does not create an object at the camera location. http://sketchucation.com/forums/viewtopic.php?t=29964
I'll give your script a try.
thanks again for the freaky fast response.
Is there a plugin for sketchup that places a proxy or dummy group or component at the x,y,z coordinates of all of the scene camera locations? I don't need the camera view frustrum or camera paramenters, just a proxy object (dot) that is named the same as the scene tab.
does this exist already?
It's been several years since my last post here...I've never left Sketchup but free time for the sketchUcation community has just net been in the cards....BUT I came back just because of this plugin...PLEASE PLEASE make this plugin happen it will be so handy for many of us who run into texturing problems with Sketchup and Game Design and Virtual Reality content creation.
Oh and Count me in for the Beta Team!
They are still working out the kinks on the Mac version. Have to give them credit for communicating with an end user and sending me test builds to see if it is working. Hope they get this working on the macs as I already have a use for it.
@fluid said:
We just released FluidImporter 2 for Mac OSX, together with a new website specific for the FluidImporter. Check it out here http://www.fluidimporter.com
Just purchased and installed in both SU2014 and SU2013 Mac and the import option for OBJ does not appear. IE: the plugin is not functioning as it is supposed to.
Got it loaded on my mac I'll kick the tires on it later. Thanks for the Mac version
If you want a mac tester I'm volunteering.
prader- at - nvizeon - dot - com
Is this plugin compatible with 2014? It's one of my favorites!
anyone up for sharing a room at the Vail Cascade Resort and Spa?
@mark h. said:
In general, we did want to make this Basecamp attractive to folks with families
I teach SU to kids age 10-16 WOuld it be possible to have an event or series of events for kids at Basecamp. Id be willing to act as a teacher for one or more of these sessions!!!
am seeing this behavior as well. Dell Precision m6500 win7 ultimate 64bit OS. Nvidia quadro fx 3800m video card. If I have SU on the 2nd display and then shut downa and start SU on the laptop display with no other monitor connected the main SU window will not display on the laptop unless I force it to. I hover on the SU icon in the taskbar to get the small display to pop up above the task bar icon and then move my cursor up to this small representational image and right click then select maximize and it comes onto the laptop display.
Toolbars that stay in place and collapse as you re-size the application window...Yes finally!
Congratulations Chris. Trimble just caught a big fish and we will all be able to have a nice diner for a long time.
Have you seen the Oblong video on Mezzanine?
Trimble Sketchup is prominently featured in their presentation.
It’s Very cool!
SU is also featured in these YouTube videos of the company:
Part I
http://youtu.be/fcMhZ9J0qN8
PartII
http://youtu.be/uW1rAbyjur4
TIG I've been having some bug splats when I move the text in the datum text using the text command. I'll try to narrow down a repeatable crash and let you know.
@d_e_x said:
@unknownuser said:
IF I activate layer 0 in the layers dialog all layers are turned on, The camera view is changed to Isometric, and The camera is zoomed to extents: see this video: http://www.nvizeon.com/su/ZOOM_ISSUE.mp4
Is this a know bug or is this a "feature" built-into the plugin?@unknownuser said:
It forced a zoom extents and isometric view and all layers on when a file is opened instead of opening the file to the last saved view. I'll try it out again though as it definitely has potential to be very useful.
Hi Phil,
Thank you for your feedback. We will make the following changes to the upcoming version of SketchUpBIM:
- Prevent "Zoom Extents" when a file is re-opened. The new version will retain the original camera position.
- When "Layer0" is clicked, the automatic display shall apply to only those layers with SketchUpBIM elements. The other layers shall retain their default display toggle.
Dex
1.Good Plan...I don't like "plugins" or other software that "makes" decisions for me without my permission.
2.Why would you alter the behavior of the standard SketchUp layers dialog...IE: if your plugin is installed or NOT when I click on layer 0 in the standard SketchUP dialog window the behavior should be the same. If you want a user to implement your tools create your own layer dialog or create a new layer called SUBIM that when clicked gives you the desired effects from your plugin. I do not expect anything to change when I activate layer 0...nada...nothing except that layer 0 becomes the active layer, unless layer 0 is turned off in which case all objects on layer 0 will now be visible...if clicking the activate radio button on layer 0 in your new version will change the "standard" out of the box SU behavior than I would still consider that invasive and not a desired result. Just my opinion.