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    Recent Best Controversial
    • RE: Texture mapping?

      @pbacot said:

      Making it all quadmesh will probably be the way to get control of the scale.
      i'ts exactly what i did quick and dirty in the example model i uploaded you can isolate loops for fine tuning the scaling.. it was just an example.. the main problem whith the original model is topology..

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Texture mapping?

      damn.. there are two f*in pink triangles in the backface.. you can fix it manually if you need displacement renders with some render apps..

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Texture mapping?

      hope this can help..


      roof.skp

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Texture mapping?

      you should try to model it using quad-based and evenly subdivided topology as much as possible.. then use tru paint quadmapping this will come handy for this sort of things.. http://sketchucation.com/forums/viewtopic.php?t=39442

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Texture mapping?

      and also this http://sketchucation.com/forums/viewtopic.php?t=18992
      and this http://sketchucation.com/forums/viewtopic.php?t=44501

      hope this can help

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Texture mapping?

      try this http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Implications of end of google earth

      it'sound like it's not the plugin but the google API and as far as i know is the very same needed for the "add location" to work πŸ˜•
      maybe thomthom or some other tech guru can explain us if this will affect sketchup or not ❓

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Animating Water Spray

      i was suggesting to try something specific not "competing" or insulting so i'm very happy to "surrend" πŸ‘
      go on insultig and competing all alone. i'm too busy searching for my pants.. πŸ˜„
      so.. have a nice day.

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Animating Water Spray

      i 100% understand your point when you say sketchup is easy and productive and maybe fun to use and so maybe lumion.. i also understand that you want to have the faster and easier result and you don't want to learn a specific supermodeler/simulator software, also i have to say this is the very same exact reason why i actually don'use houdini and i use sketchup instead for my actual work..

      but some time ago i had some fun actually experimenting whit demo version of phoenix PD runningon my friend's 3dsmax.. actually this kid of software may appear intimidating from a sketchup user point of view whit so mmuch parameters and stuff.. but if you are not doing hollywood VFX in your everyday job (actually i think you won't neiter be paid to make enchanted forests in lumion πŸ˜› ) then handling some pretty basic simulations which can be useful let'say for you actual car-wash or fireplace or maybe some simple fountains and so on..

      i never get paid for some of this renders but the day i will do.. i will for sure consider try to learn some basic houdini (from what i can read here and there, "phoenix fd" which i tested is also a toy in comparison to houdini and it is not standalone you need 3dsmax or maya to run it) houdini can also model and render by itself and again my bad english don'help me to understand 100% but it seems to exist a cheap version of houdini you can use if you are not into film industry so i'think i will try this for fun as soon as possible..

      http://www.sidefx.com/index.php?option=com_content%26amp;task=blogcategory%26amp;id=244%26amp;Itemid=399

      to demostrate the relative easiness of use of this kinds of fluid simulators thake a look at this jokes me and my friend did on a laptop having fun for an afternoon with phoenix.. and with a couple of click you can also pick collision objects like in the chocolate example below.. this can easily avoid the "mikey mouse effect" of the lumion water splashes wich penetrate into the car glasses in your example..
      let's consider we did this in an afternon because we were learning but the tutorial guy do this simulations in maybe 12mins and i would bet this could be set up in a couple of minute if you have a minimum of experience and you are actually on deadline and not doing tutorials and explaing every step.

      i apologize again for my bad english but maybe it's still better than your italian πŸ˜„


      chocholate splash.jpg


      fireplace.jpg


      nuclear blast.jpg

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Animating Water Spray

      i see.."De gustibus non disputandum est" so if you love lumion that's fine.. BUT give a look at this.. and then anyone it's free to judge by himself the capabilityes of a 2000$application vs a 3000$ application so both intended to be professional grade packaging but i think if your work frequently belongs to water dinamics renders and so on the realism offered by software like houdini and similar packagings is so outstanding that in comparison lumion look like totally fake NPR renderings.. just my opinion.. if you like them just stuk with'em it's fine for me.. peace and love.. πŸ˜„

      sorry for my poor english

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Implications of end of google earth

      😒 😒 😒 😒 😒 😒 😒

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Animating Water Spray

      http://www.sidefx.com/index.php?option=com_content%26amp;task=blogcategory%26amp;id=103%26amp;Itemid=401
      lol try this
      i think lumion is way overpriced and i don't like the renders same photorealism as mikey mouse..

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: [Plugin][WIP][OpenSource] Bezier Surface

      @thomthom said:

      I'm really baffled that people find it usable in any sense - considering it's so much that's missing.

      i bet what people could do out of Sub-d "as it is" would be even more surprising πŸ˜›

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][WIP][OpenSource] Bezier Surface

      @thomthom said:

      @panixia said:

      yeah. force encoding blablabla.. getting similar message when loading sketchup

      The bla bla bla bit of error message is in fact very useful for developers when debugging errors - please post all of it when reporting issues.

      i'm pretty much sure that the "blablabla" part of the message returned ad least 3 different values with different tries (that's pretty odd i suppose) the last try being: "Loading File tt_bezier_surface.rb
      undefined method `force_encoding' for #String:0xec947b8no such file to load --" 😲
      hope this can help

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][WIP][OpenSource] Bezier Surface

      @jolran said:

      I suggest waiting for his return..

      never thought for a second to fix the code by myself πŸ˜†
      anyway i downloaded su15 and it works perfectly.. too bad su2015 doesn't fit my needs at the moment (mainly for the other 31454535 plugin i use)
      this tool is great! sort of pseudo-nurb brother of vertex tools..
      waiting for su8 news.. πŸŽ‰

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][WIP][OpenSource] Bezier Surface

      @jolran said:

      @unknownuser said:

      it looks super nice thank you but it doesn't work for me (sketchup 8 on win7)

      Error "defined method `force_encoding' for #String:0xb10993c"

      yeah. force encoding blablabla.. getting similar message when loading sketchup

      @jolran said:

      @unknownuser said:

      it looks super nice thank you but it doesn't work for me (sketchup 8 on win7)
      I have the impression that many authors will stop supporting SU 8 soon.

      😒
      but.. it says su8 is supported..

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][WIP][OpenSource] Bezier Surface

      it looks super nice thank you but it doesn't work for me (sketchup 8 on win7).. 😒
      i suppose i installed it properly and also updated ttlib to last version..
      i suspect it may depends on some conflict with tons of other plugins.. πŸ˜’

      posted in Plugins
      panixiaP
      panixia
    • RE: Applying aerial to topo

      usually fredo's topo shaper + trhu paint (quad mapping metod) lead to better results. i strongly suggest to give it a try.. πŸ‘

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: SketchUp 2016 Wishlist

      QUADS! that's it.

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: SUbD - Non-destructive subdivision with creases and quads

      Any news from developement master Thom? I'm really looking forward to it.. πŸŽ‰

      posted in Plugins
      panixiaP
      panixia
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