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    Recent Best Controversial
    • RE: Displacement Problem

      i'd rather tried to avoid displacing a completely flat mesh (so that all normals are parallel on z) try to extrude down the bounding borders and maybe chamfer it a bit.. that way the border vertices should be moved on xy rather than z..
      also you could try to play a bit with shift/water level to fine-tune this

      edit - just to clarify

      i added this example (i used fredo tools -> "construct face normals") so you can see what happens.. as far as i can tell, actually displacements uses normals to move geometry.. so vray it's doing exactly what expected to do.. you need proper geometry to get proper displacement.

      face normals.JPG

      posted in V-Ray
      panixiaP
      panixia
    • RE: Calculate painting area

      i would strongly reccomend to give a look at fredo tools plugin.. it has a couple of tools to deal with area labels/material/reporting/flipping/painting and other useful stuff. the most of theese tools also can operate on group and subgroups without having to open them for editing..

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      you also need this additional library to have it working properly

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      hope this can help πŸ‘

      area labels.jpg

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: [PLUGIN] Flowify v1.1.0 (updated 150327)

      @caul said:

      @rv1974 said:

      Edit: I found 'flowify without cut' mode that solves this issue β˜€

      I was just going to suggest this πŸ˜„

      Great and useful plugin sir! thank you so much! πŸ‘
      i played a bit with it and it's really enjoiable, but i have a request if possible/not toohard to accomplish..
      it looks like the "flow without" cut doesn't add triangles but unsfoften every edges.. can we have an option to preserve edge properties so that this tool could be more esily integrated in an organic/quadfacetools-friendly workflow?

      edit - attached example


      flowify test.jpg

      posted in Plugins
      panixiaP
      panixia
    • RE: [REQ] Proper UV application for sketchup

      @rich o brien said:

      Best workflow for now is SketchUV export map to .obj then unwrap and re-import.

      i recently experimented with TT's quadface obj exporter and it's giving consistent results.. i checked it with both 3dsmax and zbrush.. it preserves proper quads and uv's.. can't wait for a qft obj importer..

      @rich o brien said:

      The limitations of SU I suppose could be attributed to its commitment to " keep it simple " so the wider base of user could stick to SU.

      I just can't believe sketchup still doesn't integrate brilliant Thomthom quad-system as native feature.. one could still use n-gons if doesn't care about quads but hey, why don' give that option to users who really need it?
      isn't the same way for solids? you got solid support if you need it, but you are not "forced" to model proper manifold models..

      posted in Plugins
      panixiaP
      panixia
    • RE: Simple Artisan examples collection

      i know.. πŸ˜‰ i actually just use make human for that stuff .. i'm doing that quad man from scratch only for the sake of training/testing with quads and stuff.. πŸ˜„

      posted in Organic Modelling
      panixiaP
      panixia
    • RE: Simple Artisan examples collection

      naaa sketchup isn't good at modeling organic stuff.. buy maya πŸ˜†


      buymaya.jpg

      posted in Organic Modelling
      panixiaP
      panixia
    • RE: Simple Artisan examples collection

      that's because sub-d preserves quads while artisan triangulates everithing.

      posted in Organic Modelling
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      @pbacot said:

      Of course we are comparing a $40 SU plugin to 3ds max.

      that's a good point πŸ˜†
      actually 3dsmax railing itself doesn't place nowere near to the flexibility of PB on many other aspect.. you should add 200€ railclone to use custom parts and fine-tune every aspect such as PB does (well actually that's way more powerful)

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      toggling sweep modifier on\off applied upon single spline.
      you could have included a "railing" example too.. πŸ˜„

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      also could be useful to have a "stepped" mode for profileson sloped path..

      posted in Plugins
      panixiaP
      panixia
    • RE: Vray Section Rendering

      glad to help you!

      posted in V-Ray
      panixiaP
      panixia
    • RE: SKP to 3d MAX import - ungrouped geometry

      it's not more complicated modeling with layers whenyou catch it it's actually easyer and that's why i suppose layers were invented lol. i would strongly reccommend to use layers both in sketchup and in 3dsmax. imho is quite impossible to get a clean, efficient and professional looking model whitout using them. in particular when the size/complexity grows.. aside using proper layers, i would strongly suggest to split the model in smaller pieces and process them one by one, because at the end it is faster than tryng to import "mammouth" models from sketchup to max.
      i think that's the way you can take the most of the advantages out of both the softwares, because you can model way faster in sketchup and assemble more large enviroments in max.. i think for a proper workflow is best to use each application for his intended job.. (and use layers/selection sets/proper naming of course that all helps) πŸ‘

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: SKP to 3d MAX import - ungrouped geometry

      bytheway what do you mean by "ungrouped" it actually turns out to generate separated meshes where connected geometry was supposed to be? or simply you are pretending to transfer the group-nesting hierarky in sketchup?
      as far as i can tell 3dsmax skp importer only takes into account the lowest hierarchy level for grouping and layeryng the imported geometry..

      let's say in sketchup you have single components/groups for each wall of a building.. a typical siuation in sketchup could be to have geometry on layer 0, some group in layer "inner walls" and maybe they are grouped in a "wrapper group" lets' suppose that the same group is assigned to layer "inner walls too" let's suppose we have the same situation for outer walls so each outer wall is a box belonging to layer "outher walls" and all of this are grouped in another container assigned also to "outer walls"..
      now in sketchup you can do another group containing the 2 groups "inner walls" and "outher walls" and assign this "third level" group to a new layer, let's say "walls".
      this is a common practice in sketchup because that way you are able to toggle "inner walls"
      or "outer walls" separately and control the visibility of ALL walls at once by hiding/showing layer "walls"

      now as far as my experience about this went.. there is no way to keep this sort of hierarchy in max import.. in the case described above the skp importer should detect the single boxes wich compose the wall as 3dsmax "editable mesh" object assigned to layer "inner wall" or "outer wall" the containers keeping togeter all the inner walls, the outer walls and also the "external container" group will be lost. Layer "walls" will be ignored as well by the max importer or maybe created as an empty useless layer (doesn't remember exactly but that doesn't change that much)

      the good new is that single "standalone" sketchup components are read by max as "istances" so at least you can keep editing them all togheter if you need.

      unfortunately the whole group/subgroup hierarchy can't be transefered as it is in max or at least i don't know how and never found a tutorial about this..

      there are a bit of workarounds you can do to keep some sort of "organization" from sketchup..
      one is to layer "smartly" enough in sketchup so the imported geometry will be easy to select/isolate/group/createselectionset/wathever you are confortable with in max..

      another trick let'say in case you have a rather complicate assembly wich is an arrayed component in sketchup and you want to replicate this situation in max ormaybe create a vrayproxy or something like that.. is to export the assembly to a standalone max model and re-create the hyerarchy or create the proxy, export the main model with a placeholder component cloned around to replace the assembly (maybe a cube a sphere or a simple primitive wich canbe weel suited for the general shape/volume/insert point of your particular assembly) then in max "main" imported model import->merge and import the "standalone" max assembly you have created before.. create a selection set or maybe a group (never tried if it works with groups but it should) and from the array toolbar in max pick the command "clone and align" with that command you can quicly place the assembly as an "istances" were the placeholders useded to be.

      assuming you were smart enough to put the placeholder to a separate layer you should be easy to get rid of them leaving all your sketchup assembly back in place in max

      that's not so smooth or easy but it works.. with similar tricks and tecniques i managed to manipulate rather large (actually also 20gb+) renders in max were modeling was actually done in sketchup 90% and "strategically" "composed" in max..

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: SKP to 3d MAX import - ungrouped geometry

      uhhh? that sound a bit odd.. wich version of sketchup/max are you using?
      are you importing by the SketchupReader in 3dsmax or exporting to other formats (.obj .3ds .fbx) ?
      anyway.. i would strongly reccomend to import straight .skp in max..

      maybe you can share screenshot or maybe .skp/.max sample model so i can try to investigate/fix this?

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      @whaat said:

      Unfortunately, the beginning part of the error message has been cut off. Can you re-post this with the full error message?
      sorry i deleted the test file.. my bad.. maybe next time the error will pop i'll send a better report or upload you the model to examinate πŸ‘

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      @aceshigh said:

      electricity poles connected by electrical wires (the wires would be an arc... planar shearing them when the poles have different heights would be better looking than rotating the arcs)

      maybe you could be also interested in this cool pugin.. i find it more specific for that kind of stuff you're saying.. πŸ‘

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      SketchUp Plugins | PluginStore | SketchUcation

      SketchUp Plugin and Extension Store by SketchUcation provides free downloads of hundreds of SketchUp extensions and plugins

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      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      @rv1974 said:

      P.S. Attached animation shows side-by-side PB1 (O.K.) vs PB2(defected) behavior.

      Maybe you could try to uninstall older version and see what appens?

      that older dialogbox arrangement is better IMHO because is less screnspace-consuming and the assembly editor is somehow cumbersome too.. this is pretty hard to handle on a laptop.. at least if not a more compact arrangement, would be nice to have some sliders to scroll when the windows are verticlally resized so that could be possible to stack them one on top of the other..

      another thing i noticed is that PB is breaking the curve of profiles created by me extruding faceted surfaces.. below you can see the very same profile used with native followme produces smooth surfaces as expected.. if i "stamp" the profile and check the curves they are actually exploded.
      it is possible to preserve the curves/smoothing? it could be also better if diagonals were set respect ThomTom's quadface convention like other sweeping and lofting tools such extrude edges by rails or curviloft already do.

      aside that it looks a very impressive and robust extension, in aprticular the assembly builder is GREAT tahnk you for the generous and long trial period.

      edit- i encountered other problems PB sometimes refuses t work in updating assembly propertys or building assembly along path this is another error i get. it needs to restart sketchup quite often to fix this..

      bs:1694:in build_rails' c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/assembly.rbs:1665:in draw'
      c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/assembly.rbs:705:in build_fence' c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/assembly.rbs:79:in block in initialize'
      SketchUp:1:in `call'


      profile error 3.jpg

      posted in Plugins
      panixiaP
      panixia
    • RE: [REQUEST] Toggle snap

      @detx said:

      It is good if SU has Snap Tools like Auto CAD or any CAD Software.

      oh my god.. honestly i think not really a good idea.. that wouldn't be sketchup anymore imho.. πŸ˜„

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      that's very cool!
      btw looks like something is going wrong here.. 😲

      profile error.jpg

      edit-i found another problem where the "build along path" refuse to work with a custom drawn profile..
      it works in the simple/pen "build" mode but not with preselected path here is the error in the console.. in case it may help..

      rbs:575:in collect' c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/pathtools.rbs:575:in points'
      c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/pathtools.rbs:77:in get_selected_path' c:/users/panixia/appdata/roaming/sketchup/sketchup 2015/sketchup/plugins/dm_profilebuilder2/profilebuilder.rbs:788:in block in initialize'
      SketchUp:1:in `call'

      profile error 2.jpg

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Profile Builder 2

      wow! that's looking like 3dsmax "railclone" in sketchup!!

      posted in Plugins
      panixiaP
      panixia
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