i can't test the material because i don't have vray on sketchup, but i gave a quick look at the model..
as a good modeling practice, i STRONGLY reccommend to drop all of you geometry to layer 0 (ALWAYS)
in your model the displaced geometry is assigned to different layes (some geometry is on layer 0, other is on terrain layer) use group and soubgroups (or components) to manage layers and leave edges and faces assigned to layer 0..
not sure this is causing this specific problem (can't test) but it may cause all sort of problems and odd bugs within sketchup.
another thing you can try, is to smooth the geometry (the mesh is actually hard edged) and see if it helps.
i think the main problem however, is the missing of a proper uv-map (causing discontinuity in texture, see screenshot of your model below) and the fact that the material is not applyed to the back face too..
i really suggest to fix both problems at once using the tru paint plugin (apply "natural" mapping with the "front&back" opttion ticked). that should clean your displacement.
perΓ² non ho capito chi te la fa fare a usare il displacement, usa i proxy di vray con qualche plugin come ad esempio skatter ($$) o raytracer (free) o component spray (free) per spargere l'erba e le piante in vario modo.. viene meglio, piΓΉ veloce e consumi tonnellate di RAM di meno 
edit - missing screenshot














