im sold out with BSD now Pete.. nice tests... i came for thea for the unbiased and handling of multi-poly models, but seeing your Biased render, it made me rethink twice and thrice.. thanks for putting this gallery.
Posts made by nomeradona
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RE: Maxwell for SU VS Twilight
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RE: Vray VS Thea render plants render
@holmes1977 said:
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)
Yup it plays........impressive 22min!!!!!!! Im sold on it Pete. I dug up Thea yesterday and started doing some tuts. Just got sick of the limitations of using a renderer within SU.
are we on the same boat.. hating poly limitation here and doing workarounds. whilst im asking vray to do a stand alone, so that it wont be dependent with su shortcomings. -
RE: Vray VS Thea render plants render
@solo said:
Recent animation using biased engine, 22 minutes total render time
http://dl.dropbox.com/u/1129899/Produce.mov (should play online, let me know if it does not)well the lighting set up is simple.. so any engine can do this fast. for me keyshot/hypermove can render this even faster using just an hdri.
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RE: Vray VS Thea render plants render
for me. if you want to look at this in a very very professional way. see the multi-scatter with Max and Vray.
as far as what you have now. i think this workflow for ground grasses is great... http://www.sketchupvrayresources.blogspot.com/2012/04/mtm-series-2012-40-iwasa-house-by.html download also the sample grass in the same post.
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RE: Vray VS Thea render plants render
some of my friends what they do is they render first the background trees. then the foreground trees, then the house without trees, and if have trees minimal. all the save images in png. then they composed in photoshop. it means they render by stage..
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RE: Thea Render - Interactive Rendering
i must say i began to enjoy thea after seing the great improvement with TR1 and now i love AMC
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RE: .exr conversion
that is my tutorial.. try this work around...
- render using small output, once ir and lc were calculated. saved these calculations. then load them again.
- once loaded change the output. this time render it in chunks using region render.
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RE: Pushing Su and Twilight to the limit...
great render. you are really pushing twiglight fred. the developer should put you in the annals...
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RE: A new home for SketchUp
my first reaction i trembled with trimble... is it a gamble? trouble? i hope 32 bit will double...
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RE: New to SU, new to Vray for Sketchup
seems to me the material was not applied. you can oly see the material in the SU material editor if you applied the material to the face. loading the vismat to the vray material editor is not enough.. you need to apply it.
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RE: How to have more than one transparency map?
@nick2196 said:
Hello all. I am trying to create a material that has more than one transparency. I am working on a painted material that would have a crackled finish, along with dings and dents, and wear on the corners.
Currently I have one diffuse layer, which holds the color information of the material, as well as "dirt".
I have another diffuse layer which has a "dings and dents" texture, and is applied as a transparency. This works perfectly.
The next step in this material is the crackled finish. I have created another diffuse layer, and imported the bitmap using the same method as the "dings and dents" layer. However, I cannot get the crackle to show up on the material.
Any ideas?
hard to control since it will only follow the diffuse layer on the very top. you can actualy wotk thios time using the UV remember that vray unit is in inches. thom thom has tutorial on displacment and unit.. and have an explanation on it check that one out.
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RE: Tutorial: Glass Etching
yeah dear solo those are the days.. the days of podium. i still peep podium though and it gone a long way.. I dont know vray attracts me with the balance between speed and quality.. I dont have that much time to wait for my food with unbiased render.. i need your help btw from time to time. hope i can knock on your door my dear friend.
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RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
another mind blowing plugin.. thank you Fredo...
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RE: Nomeradona's Interior (update Mar'12)
sure fymoro contact me if you are in saigon hehehe. thanks for dropping.
stefanq..i guess tired of ies lighting..
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RE: V ray archive ?
@neshxy said:
Hi . I was wondering is there any way to transport sketch up model with v ray materials applied to another workstation without losing properties and links of materials, similar to 3d max archive save ? thx.
i dont think there is any. i hope they will have pack scene like thea. -
RE: Question: Celtic braid in 3D
@charly2008 said:
Hi,
I took the model of daredevil and supplemented some elements. It may look not quite like the original but it can still become.
looks good to me charly2008