Also, in case you know nothing about axes, like me, Fredo showed me that if you multiply 2 axes together, you get a perpendicular axis. This is helpful if you can find 2 axes, say the x and y, you can just multiply them together to get the z axis. Then you have all 3 axes needed for the transformation. It would look like this:
xaxis = Geom::Vector3d.new(10,-23,110) yaxis = Geom::Vector3d.new(23,52,9) zaxis = xaxis * yaxis
Gives the result of:
(-5927.0, 2440.0, 1049.0)
for the zaxis.
Chris