sketchucation logo sketchucation
    • Login
    ๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    How to make low-poly model in sketchup?

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    8 Posts 6 Posters 7.9k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      NewOne
      last edited by

      Happy new Year to everybody!
      I'm wondering... if I have a hihg-poly model in Sketchup, is there a way to make it low-poly, but not remodel the object? I want this to can have low-poly representations for my models, to not overload the scene. And the high-poly ones to be used as _proxy objects for rendering (with maxwellrender).
      Below is an example with a sphere.
      Thank you!high_to_low.jpg

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        I think the render application would have to support proxy objects for it to work.
        Doesn't maxwell support proxies? ...or maybe that was Fry render...

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • N Offline
          NewOne
          last edited by

          @thomthom said:

          I think the render application would have to support proxy objects for it to work.
          Doesn't maxwell support proxies? ...or maybe that was Fry render...

          Yes, maxwell supports _proxy , but the proxy is a high-poly model, placed in a specific folder. When exporting from SU to MXS (maxwell scene), if there are corresponding proxy files, will be replaced. For this, i need the low-poly object which is in sketchup scene and the high-poly object which will be used in rendering.
          Now, the only option I have is to model twice the same object. My question was if is (or can be made) a script to reduce the amount of polygons (by reducing vertexes, i think), so the user can "save as" a low-poly version of the same model.

          1 Reply Last reply Reply Quote 0
          • D Offline
            Daniel S
            last edited by

            Polyreducer ๐Ÿ˜‰

            Daniel S

            1 Reply Last reply Reply Quote 0
            • N Offline
              NewOne
              last edited by

              @daniel s said:

              Polyreducer ๐Ÿ˜‰

              Daniel S

              Thanks Daniel! This is what I was asking for

              1 Reply Last reply Reply Quote 0
              • soloS Offline
                solo
                last edited by

                I know you use Maxwell so this may not be of any benefit to you but for anyone that uses Vue and was wondering if it's possible the answer is yes...

                You can build a whole scene and say there are strategic placements for very high poly meshes like trees that would chock SU, you could put a simple shape as a place holder and in Vue you substitute it out for the high poly tree of choice which will be placed exactly where needed.


                http://img147.imageshack.us/img147/6721/replacefitno9.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

                1 Reply Last reply Reply Quote 0
                • DavidBoulderD Offline
                  DavidBoulder
                  last edited by

                  If your model is simple architectural shape, but with a lot of underlying detail. You could export jpegs and then make a photo-matched version. Can add in as little or much detail as you would like.

                  If you want to get more accurate textures then instead of appying through PhotoMatch, you can jsut export matching elevations and use those to texture yoru building.

                  --

                  David Goldwasser
                  OpenStudio Developer
                  National Renewable Energy Laboratory

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwistenbiebel
                    last edited by

                    @davidboulder said:

                    If your model is simple architectural shape, but with a lot of underlying detail. You could export jpegs and then make a photo-matched version. Can add in as little or much detail as you would like.

                    If you want to get more accurate textures then instead of appying through PhotoMatch, you can jsut export matching elevations and use those to texture yoru building.

                    That's a funny method. ๐Ÿ˜„
                    Wouldn't really work when using photoreal render software...

                    I think Google could add 'proxy objects' to their export routines. The Render engine developers would be happy.
                    It would be nice if Sketchup would provide these developers with a better platform to code their apps.
                    (Or make Sketchup itself adapted to cope with higher poly objects...)

                    1 Reply Last reply Reply Quote 0
                    • 1 / 1
                    • First post
                      Last post
                    Buy SketchPlus
                    Buy SUbD
                    Buy WrapR
                    Buy eBook
                    Buy Modelur
                    Buy Vertex Tools
                    Buy SketchCuisine
                    Buy FormFonts

                    Advertisement