@unknownuser said:
the laws of physics
There are the laws of polymeshes. The laws of topology. Of UVs.
There aren't any laws of physics in a 3d environment.
I had the same issues when started learning blender.
There isn't much of a difference than working in modo.
SUp is great, if we keep things in groups, keep normals in tact.
I would say, build the basics in SU, export it and feel it with furniture models, textures etc in blender. Cycles is a great render engine, it's free. More optional render engines, like thea, vray, octane etc are there. Let's not forget the wonderful and very slow Luxrender. (maybe the best renderer for jewelry presentations. (caustics at their best)