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    Subdivision Modeling Furniture

    Scheduled Pinned Locked Moved Corner Bar
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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Thanks Rich.
      I just tried the collada exporter today. (SU)
      And the new collada importers in blender.
      No triangulation, in fact even n-gons are preserved.
      Of course, I'm not sure if everyone will appreciate n-gons.

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      • HieruH Offline
        Hieru
        last edited by

        @michaliszissiou said:

        Just use blender, select [U] menu, reset/ ctrl+P to pack these separated faces on UV texture map and have something similar to the SU UV editor.

        Do the textures get fragmented again if you export to obj from Blender?

        www.davidhier.co.uk

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          @unknownuser said:

          Do the textures get fragmented again if you export to obj from Blender?

          What do you mean fragmented?
          I don't remember such issues, I use obj all the time, exchanging with 3dcoat, zbrush, modo and other apps.

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          • HieruH Offline
            Hieru
            last edited by

            @michaliszissiou said:

            What do you mean fragmented?

            Do they become separated again (as they were when first imported into Blender)?

            I'm just trying to figure out a better workflow for getting SU models into other formats. For DAE & OBJ I currently have to triangulate and explode everything to avoid textures fragmenting into lots of separate materials.

            www.davidhier.co.uk

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @unknownuser said:

              Why not texture the mesh in Blender?

              I never texture in SU as it leads to more problems l

              Why not texture the mesh in Blender?

              I never texture in SU as it leads to more problems long term

              Download the free D'oh Book for SketchUp πŸ“–

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              • HieruH Offline
                Hieru
                last edited by

                @rich o brien said:

                Why not texture the mesh in Blender?

                It's on my to-do list. I just need to find some free time and good tutorials.

                www.davidhier.co.uk

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Stay away from Blender's tutorials if you want to remain sane, David... πŸ˜†

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                  • HieruH Offline
                    Hieru
                    last edited by

                    It's to late for that Massimo!

                    Every time I open Blender it feels like I've entered a universe where the laws of physics have been completely rewritten.

                    www.davidhier.co.uk

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Once you begin to understand Blender you will never look back.

                      An adding bonus is you will never model in the typical SketchUp fashion again.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        @unknownuser said:

                        the laws of physics

                        There are the laws of polymeshes. The laws of topology. Of UVs.
                        There aren't any laws of physics in a 3d environment.
                        I had the same issues when started learning blender.
                        There isn't much of a difference than working in modo.
                        SUp is great, if we keep things in groups, keep normals in tact.
                        I would say, build the basics in SU, export it and feel it with furniture models, textures etc in blender. Cycles is a great render engine, it's free. More optional render engines, like thea, vray, octane etc are there. Let's not forget the wonderful and very slow Luxrender. (maybe the best renderer for jewelry presentations. (caustics at their best)

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                        • L Offline
                          Lobster
                          last edited by

                          David

                          Some of the blender video tutorials on you tube are actually incorrect.

                          Personally i would recommend signing in to blendswap download a few models in the staff picks category and reverse engineer them.

                          I'm sure with your skills you will get an understanding within no time at all.

                          Regards

                          Sam

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                          • HieruH Offline
                            Hieru
                            last edited by

                            Thanks for the tip Sam πŸ‘

                            www.davidhier.co.uk

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Blender architectural?
                              http://blenderartists.org/forum/showthread.php?300297-The-Architecture-Academy-Stills-Trailer
                              and
                              http://www.thearchitectureacademy.com/sp/21229-buy-now

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