sketchucation logo sketchucation
    • Login
    1. Home
    2. metaclay
    3. Topics
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here
    M
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 6
    • Posts 14
    • Groups 1

    Topics

    • M

      Create hole (crack shape) on surface

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
      3
      0 Votes
      3 Posts
      1k Views
      M
      @TIG : Thanx for the tip this is really helpfull. Btw, there's another question : i can cut the glass with no problem, but the frames consist group inside group (nested group structure). in pro version i can use 'solid' to solidify all frames blocks so later i can subtract with the crack volume, but what if in this case we use 'free' version. To be able to reach all the face to cut out , i have to go one by one of the group and do 'intersect' or other option is to explode everything to get the face level. Is this the right (fastest) way to do it? or maybe there's another better alternate way. Thanx
    • M

      Snap fail

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
      8
      0 Votes
      8 Posts
      251 Views
      M
      @pbacot said: @metaclay said: @gaieus said: @metaclay said: Can i just snap to any point regardless they're position in 3d space ? Yes, you can, so if you have problems, please post specific examples. Here's simple setup, i create 2 rectangles, one is lying on ground plane (xy plane) while another is above the ground ( i moved it vertically along z axis). I tried to move any vertex of rectangle#1 to snap to any point of rectangle#2. How to do it ? Right now, it can't snap to other rectangle coz they're on different plane. Thanx You are right it can't. That's because SU is trying to help by preventing you from warping your rectangle (see below). I guess the question is what are you trying to end up with in the model? You can obtain "inferences" from points on edges (e.g. endpoints) of the upper rectangle, if you are trying to align the lower point directly below it. You have to do that in a couple of steps (I can give if you need) but the easiest thing is to project edges down from the upper rectangle to the lower rectangle plane, so you can snap to the endpoints. Generally the "snap" to point in this two-plane scenario would only make sense in reference to the camera position--if it worked, if I am understanding correctly. However if your objective is to warp the lower rectangle to a point outside its plane, you have to press command (alt on a PC) to "autofold" the face of the rectangle while moving the vertex. Thanx Pbacot, That makes sense why i can't snap directly to it, yeah it will 'bend' the face. Btw I've just solved it using 'inferences' method like u said. Additional note or request : it would be great if SU got option to turn this on/off , in same 'wild' case, maybe i need to build some free form design, this is also helpfull if i can have option to turn snap on/off , just for flexibility reason (so accomodate more users need). Right now the 'snap-persistent' mode make SU more 'mechanical/technical' but maybe that what the SU is designed for. peace... Thanx a lot.
    • M

      Move vertex using absolute coordinate

      Watching Ignoring Scheduled Pinned Locked Moved Developers' Forum
      5
      0 Votes
      5 Posts
      2k Views
      TIGT
      That is a much more efficient way of doing it [transforming [or erasing] entities en mass is often preferable]... But in my defense... the title of the post is move **vertex**... NOT move **vertices**... - so there is probably no significant benefit in the en mass way when he's moving just one or two or three vertices - obviously if a whole load of things are changing a time lag will be noticeable...
    • M

      How to reset/modify the height of a vertex/point?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
      5
      0 Votes
      5 Posts
      814 Views
      Jean LemireJ
      Hi folks. If you want to try it with SU's native tool, see this file for ideas: Finding endpoint that is not coplanar.skp
    • M

      I can still select object while its layer is already off.

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
      6
      0 Votes
      6 Posts
      203 Views
      TIGT
      I think the issue is that if you have hidden-geometry ON the smoothed edges on 'Layer0' belonging to the surface that is otherwise on layer 'object' are visible and also they are selectable in either fence direction. If you have hidden-geometry OFF then only a right>left fence selects anything all and then it selects the 'surface' as the edges are 'hidden' [actually they are 'smoothed']- this is because it is actually selecting the invisible edges belonging to the surface which are on an ON layer, when the surface's layer itself is OFF ! In a way this is a 'bug' as you can't select hidden objects if hidden-geometry is OFF, but since it only manifests itself when layering has be used inappropriately mixing faces and edges across different layers that are ON/OFF it is hardly a show-stopper... Don't expect a fix any time soon...
    • M

      Texture won't follow when moving object

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
      4
      0 Votes
      4 Posts
      110 Views
      A
      @metaclay said: To fix this, i go to texture/position menu , do nothing , just press enter to confirm, then now texture is following correctly while i move the face ..... but only for that face. This is usually caused when the texture has the default positioning (when using the paint bucket one does not define the texture positioning; it's only then defined when you or a plugin sets/edits the texture position).
    • 1 / 1