You are correct, I am using SU8 now, I had forgotten to update the profile data, sorry.
I don't really know how to make a video demo (or even if mac really has anything like that)... but I could explain.
1- using the "spheretool" (by Jim Foltz), I create a sphere... in this case about 12' diameter with 24 segments...
2-I then exploded it.
3-I made a small 4 sided plane and applied (to it) the material I'd like to use on the sphere. I did this to be sure the material was definitely being "used" and SU knew it was there... in pervious tries I just loaded the material and selected it without it being used in anything else and it did not work... when looking at the video (the first video) I noticed one of the models in the background may have had the material being used, applied to it, so I figured it probably won't hurt and might be required for it to work right...
4-Since this was an experiment to see how to use the plugin I saved the file at this point so I would not have to repeat the whole process if SU crashed (which it did several times while doing this) or if the attempt fails.
5-I select the material
6-I choose the "UV map selected quads" tool (it now tells me to "Pick a vertex for origin or an edge for U direction") and I then click on the model when the little orange square shows up on it (originally I was trying for a specific area I wanted it be at, but at this point I'm not fussy, I just want it to work)... I usually choose an area around the equator on or near one of the axis lines (it does not seem to matter where since the results are always more or less the same).
7-The tool shows a green line on the surface of the model and tells me to "pick an edge for V direction"... I do so.
8-It then does the red and green lines on the surface of the model and nothing else... From the video I assume the material should mapped onto the surface and now all I have to do is scale it using the green and red "handles"... I notice in the video the tool now tells you to "set U and V mapping scale"... I get no such message.
I have tried many different things between steps 4 and 5... I have tried converting the quads, triangulating them, I have tried triangulating and untriangulating them, smoothing and unsmoothing the quad edges, unsmoothing and smoothing the quad edges... Tried for about two hours to get results... since the whole process from start to failure takes only like 20 seconds or less, I've made quite a few attempts and different variations on attempts.
I'm using a 2 GHz Intel Core 2 Duo Mac running OS 10.5.8 and this is being done in the latest version of SU8 (free)...
While experimenting, SU crashes about 4 out of 10 tries... each "try" being opening up the file, failing to get the result and closing the file without saving and re-opening it. At some point during or just after the process there is a crash.
I just want you to know (thomthom) that I appreciate this plugin and I'm not complaining... I assume it is either me, some conflict with some other plugin I have AND/OR the fact that I use an Apple product (which at this point I'm kind of tired with their lack of compatibility and high price)...
Also, sorry if this is a long read... I tried to be as descriptive as possible.
Also this is the most common message I get in the ruby console:
Error: #<TypeError: nil can't be coerced into Float>
/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/TT_QuadFaceTools/uv_mapping.rb:856:in /' /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/TT_QuadFaceTools/uv_mapping.rb:856:in
point_on_axis'
/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/TT_QuadFaceTools/uv_mapping.rb:386:in activate' /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/TT_QuadFaceTools/uv_mapping.rb:1126:in
push_tool'
/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/TT_QuadFaceTools/uv_mapping.rb:1126:in `onLButtonDown'
Anyway... thank you for your time!