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    • RE: Strange color thing

      You simply have to apply the texture on the rectangle, right click on the texture and choose "texture>projected". Then pick the texture on the rectangle with the eyedropper and use the paint bucket on the curved surface.

      posted in Newbie Forum
      massimoM
      massimo
    • RE: Strange color thing

      An important thing you have to know about textures is the notion of "projected texture". So your pillows become definitely better πŸ˜‰
      Take a look at this video and keep posting!:
      http://forums.sketchucation.com/viewtopic.php?p=119231#p119231


      ScreenHunter_01 Aug. 14 12.32.jpg

      posted in Newbie Forum
      massimoM
      massimo
    • RE: Appearing holes when using small models

      As i said "very small surfaces", not very large. πŸ˜‰

      posted in SketchUp Bug Reporting
      massimoM
      massimo
    • RE: Appearing holes when using small models

      Hi dennis013, that happens due to the fact that SU can't handle very small surfaces. Enlarge your model x10 or x100 and then resize it at the end.

      posted in SketchUp Bug Reporting
      massimoM
      massimo
    • RE: Section view

      After Dave suggestions maybe this could be what you're looking for:
      http://forums.sketchucation.com/viewtopic.php?p=172583#p172583

      posted in LayOut Discussions
      massimoM
      massimo
    • RE: Hidden geometry help?

      Hi tald311, select your component then right click and select "soften/smooth edges". Then drag the cursor totally to left. Hope i undestood well your question.

      posted in SketchUp Discussions
      massimoM
      massimo
    • RE: Strange color thing

      Hi, you have two surfaces that share the same plane so SU doesn't know which one has to be showed. Simply shift a bit on the green ax the oval (0,5 mm must be enough). After all in real life your oval must have a tickness.

      posted in Newbie Forum
      massimoM
      massimo
    • RE: Sketchup+VrayMax

      Ok, thanks and congratulations. πŸ‘

      posted in Gallery
      massimoM
      massimo
    • RE: Sketchup+VrayMax

      Great images indeed. Only a little question, did you model the wood planks in last two images or is just a texture?

      posted in Gallery
      massimoM
      massimo
    • RE: [Plugin] Create 3d mesh from construction points... ver 1.0

      Thanks Kirill, really a good plugin and it works fine!

      posted in Plugins
      massimoM
      massimo
    • RE: Hello all complete newb here needing help creating a 2d arch

      Hi Fastmerc, if you want to make something like this, draw the arc and then use the scale tool.


      ScreenHunter_01 Jul. 30 08.04.jpg

      posted in Newbie Forum
      massimoM
      massimo
    • RE: Hall - conceptual

      Great, great image. πŸ‘ πŸ‘ It reminds me some of John Soane drawings.

      posted in Gallery
      massimoM
      massimo
    • RE: Issue trying to push/pull a rectangle

      With or without unclick, you have to orbit a bit the model towards the sky. Like the picture i've posted. Otherwise your pushpull is made to the ground.

      posted in Newbie Forum
      massimoM
      massimo
    • RE: Issue trying to push/pull a rectangle

      Now i'm lost. It works well here.

      posted in Newbie Forum
      massimoM
      massimo
    • RE: Issue trying to push/pull a rectangle

      No problem at all in pushpulling both your objects. You simply have to orbit your model so your pushpull is not on the ground. Select pushpull, left click on a face, press the mouse wheel and orbit. Then release the mouse.


      ScreenHunter_04 Jul. 27 21.47.jpg

      posted in Newbie Forum
      massimoM
      massimo
    • RE: Nubs on end of lines and intersections

      Window>styles>edit and uncheck endpoints.

      posted in Newbie Forum
      massimoM
      massimo
    • RE: WIP: European Back Alley

      Very nice model so far. But comparing your model with the real photo i can say:

      1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
      2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
      3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
      4. The real alley has no sidewalks.
        I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
        Sorry, i know, i’m a boring european architect πŸ˜‰
      posted in Gallery
      massimoM
      massimo
    • RE: End Points

      Hi Pillows, go to window>styles>edit and uncheck endpoints.

      posted in Newbie Forum
      massimoM
      massimo
    • RE: "Villa for Two" v-ray renderings

      Nice and clean work. I especially like the "grain" you put in the images like they were old photos. What about the "floating Barcelona"? πŸ˜‰

      posted in Gallery
      massimoM
      massimo
    • RE: Frustrating Paint problem

      Could you post the model?

      posted in Newbie Forum
      massimoM
      massimo
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