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    Recent Best Controversial
    • RE: Help and contribution needed. Thank you.

      Do you have the dialog sketched? Is there a fixed dialog or does it vary depending on the model? An HTML form would go a long way here.

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Stretching with an offset + stretching on all sides

      @agamemnus said:

      I was afraid of this. I know about everything you just mentioned but I was hoping I had missed some little-known shortcut. I guess not.

      Some of these problems have simple Ruby Console solutions. I'm not sure I understand what you were doing, tho. Would a picture be possible?

      posted in Newbie Forum
      M
      MartinRinehart
    • RE: Layering in animation

      @emy said:

      How can I solve this problem? Thanks for your help.

      Can you describe "this problem" in a way that's entirely related to what you want to achieve and unrelated to SketchUp layers? I'm not sure that SketchUp layers are the tool you want to be using.

      posted in Newbie Forum
      M
      MartinRinehart
    • RE: Ruby :symbols

      @thomthom said:

      What is off target and plain wrong?

      A question I can't answer until I can answer my own question: What's a symbol?

      The link was a good one but after a too-quick read I was better versed in what you could do with symbols that what a symbol was.

      In most languages there is a symbol table, under the covers. Ruby symbols seem to be bringing this capability forward, allowing us to add to the table in some way that I'm not sure I understand. Edit: make that "in some way I'm sure I don't understand." end edit

      Nagging questions: if "foo" is a variable name it will be in the symbol table and :foo will be a symbol. What about "foo.bar"? Is that a :foo plus a :bar, or is it :foo.bar?

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Alternate API, Pioneers Wanted

      @chrisglasier said:

      Please let me know how you think.

      I just finished the first draft of the last chapter. With luck I'm close to completing the project, tho a correspondent just provided a compellingly good idea ...

      Going to get back to multi-object animation in a week or three.

      posted in Developers' Forum
      M
      MartinRinehart
    • Ruby :symbols

      I have googled and read much on the subject of :symbols in Ruby. I strongly suspect that most of what I have read is off target, if not just plain wrong. There is some strong relationship between names in a Ruby program, and symbols, but I don't know exactly what.

      Enlightenment?

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: C != C

      @chris fullmer said:

      What does it return is the question? I don't know how to run js snippets.

      My JavaScript Console runs JS, rather like Jim's WebConsole runs Ruby. Chapter 17, Reference Resources includes it, fourth tab.

      The next two chapters will get you started WebDialoging, even if you know no HTML, CSS or JavaScript. Chapter 16 has a fairy tale. You might be in it.

      Here's a minimal snippet tester:

      
      <html><body><script>
      
      alert( 'put your snippet here' )
      
      </script></body></html>
      
      

      Save it as whatever.html and open it in your favorite browser. (Notepad++ is much smarter about HTML and JavaScript than it is about Ruby.)

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Timer &lt; 1.0 seconds ?

      TT Watch Airshow!.

      It implements the Animation interface, then calls show_frame(). Every hundred frames (about 24/sec.) it compares time elapsed to frames elapsed and adjust the delay up or down. Runs pretty close to 24 fps.

      All explained in Chapter 16, Professional Animation. You might enjoy the fairy tale.

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: C != C

      function strange() { return (3/0) == (2/0); }

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Alternate API, Pioneers Wanted

      @chrisglasier said:

      The multiplicity of objects is important to me ...

      My Transformation-free API is not an animation controller. Being able to say movable.move() is just a lot more convenient than doing all the underware steps yourself.

      It makes moving elevators, for example, very easy. But it doesn't solve any of the problems involved in coordinating multiple moving objects. Chapter 16 challenges the reader to come up with a brilliant, multi-object coordinator. (Fame and fortune to the first one to solve the problem!)

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Alternate API, Pioneers Wanted

      @chrisglasier said:

      I believe the code would easily control the type of animation complexity in this clip:

      [flash=425,344:v2ppz0k6]http://www.youtube.com/v/cBDihpeXkFQ[/flash:v2ppz0k6]

      but I would be grateful for your confirmation.

      Thanks

      Missed your query Chris. Yes, that will work easily. However, if you read my tutorial Chapter 16 I suggest that my Animator controller is not well-suited to moving multiple objects.

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Does "C" equal "C" ?

      @jim said:

      try using p str or puts str.inspect instead of puts str to see the exact string including the escape chars.

      Good idea, tho in this case it wasn't an escape chars issue.
      @thomthom said:

      what is the intent of the code?

      To replace a call to my routine with a better use of Ruby:

      
      # this code works, PC and Mac, any way that __FILE__ was loaded
      pathname = File.expand_path( File.dirname(__FILE__) )
      pathname = File.join( pathname, 'myFile.HTML' )
      wd.set_file( pathname )
      
      

      @unknownuser said:

      puts foo = 'foo: "' + foo + '"'
      puts bar = 'bar: "' + bar + '"'

      Of course they are not the same.

      Snow-blind coder error. 😳

      posted in Developers' Forum
      M
      MartinRinehart
    • Does "C" equal "C" ?

      Edit: Of course "C" equals "C", (if you don't compound one mistake with another). 😳 Got a better way to handle the WebDialog.set_file() issue, which I'll add to that subject's discussion. Otherwise, this was just stupidity that I'll blame on too much snow shoveling.

      Back to the WebDialog.set_file() problem. I stumbled across the Ruby File.expand_path() method that looks like a better replacement for the little fixup() function I wrote. If you File.expand_path(__FILE__) you get the full path back to the root, on a Mac, or the drive, on a PC. Perfect!

      Except that "C:..." does not equal "C:..." in the following:

      # /models/airshow/t.rb
      
      =begin
      On a PC, WebDialog.set_file() requires a drive specification.
      
      So you get the working directory; dir = Dir;;pwd()
      
      The working directory will start with;
      '/' on a Mac
      'C;' (or 'D;' or ...) on a PC
      
      47 == '/'
      58 == ';' 
      
      Prefix the given pathname with 'C;' (or 'D;' or ...) unless
          a) you are on a Mac
          b) the given pathname already includes a drive specification
      =end
      def fixup( pathname )
          dir = Dir;;pwd()
          pathname = dir[0..1] + pathname unless 
              ( dir[0] == 47 ) || ( pathname[1] == 58 )
          return pathname
      end
      
      tfile = 'movie_titles.html'
      
      foo = File.expand_path( File.dirname(__FILE__) )
      foo = File.join( foo, tfile )
      puts foo = 'foo; "' + foo + '"'
      
      bar = fixup( File.dirname(__FILE__) )
      bar = File.join( bar, tfile ) 
      puts bar = 'bar; "' + bar + '"'
      
      puts 'same? ' + (foo==bar).to_s
      
      
      
      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Plugin Idea: Flashbulb

      How about a picture?

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Is there any vertex editing plugin?

      @chris fullmer said:

      Oooh I like what I see Thom. And virtually all your recent questions are suddenly making sense πŸ˜„ And yes, I've been trying t speculate what they all added up to....now I know! Good luck,

      Chris

      Please share!

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: SU Ruby + XML

      @unknownuser said:

      a Ruby callback, which iterates over the SketchUp model and builds an XML document of it

      Why is XML better than JSON?

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Matrix Multiplication Explained

      @tig said:

      But that is the same as doing it manually ?

      What that is "that"?

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Matrix Multiplication Explained

      @remus said:

      as id guess the answer [why not commutative?] is largely irrelevant to the typical sketchup scripter and would add a great deal of complexity.)

      I'd guess that the non-commutative part bites everyone who codes with transformations. Let's see, is that rotation * scale or ... It's got me more than once.

      posted in Developers' Forum
      M
      MartinRinehart
    • RE: Ruby Scrambler Download

      @honoluludesktop said:

      As a beginner SU ruby programmer, I can say that if it wasn't for the generous help here, and all the unscrambled plugin's around, ...

      πŸ‘ πŸ‘ πŸ‘

      posted in Developers' Forum
      M
      MartinRinehart
    • Matrix Multiplication Explained

      I've written another appendix for the tutorial. It explains matrix multiplication. Hopefully, this explanation is a lot clearer than most of what you find if you search the web for this topic. It answers that burning question:

      Why isn't matrix multiplication commutative?

      I've also made some improvements to the "how does the transformation matrix work" appendix.

      This board doesn't permit .html files as attachments. Change the .txt extension back to .html and open either in your favorite browser.


      Matrix Multiplication - change .txt to .html


      Transformation Matrix - change .txt to .html

      posted in Developers' Forum
      M
      MartinRinehart
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