Ok. For example, assuming already 2 components created and it's axis origin positioned at the center of the cilinders, this is the Workflow as they appear in the video:
Drop 2 JointSU into the model
Make each JointSU child of each Component
Name both JointSUs
Using "Zero" function, position each JointSU at the Components origin.
Make Component#2 child of Component#1 (create of a product structure)
Using "Set" function, establish the connection of the joints.
Using "Panel" function, reverse the direction of the joint (Flip=true).
Using "Set Anime" function, make this joint able to be part of the animation.
Using "Anime Start", animate the whole model.
Using "Anime Stop", stop model animation.
Using "Panel", re-align the joint to it's original position.
[flash=425,344:tbflk7u5]http://www.youtube.com/v/xe6SCnkbyjo[/flash:tbflk7u5]
If interested I have the WMV video in much better quality, but it's 1.3 MB. (do not recall if there is a place to upload such files here).
Regards
Marcio