sketchucation logo sketchucation
    • Login
    1. Home
    2. majid
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
    Offline
    • Profile
    • Following 2
    • Followers 2
    • Topics 334
    • Posts 3,067
    • Groups 2

    Posts

    Recent Best Controversial
    • RE: (REQ)uniform scale on separated faces

      thanx Chris and Pilou for considering,... maybe a tweak over "multiple S R" plugin is the solution , or maybe adding some option to it!..
      also maybe thaking a look wings 3d gives many inspirations

      posted in Developers' Forum
      majidM
      majid
    • RE: [Plugin] Point Merger tools v1.2 UPDATED@ 23/06/09

      just to show my respect : thanx BTM

      posted in Plugins
      majidM
      majid
    • RE: (REQ)uniform scale on separated faces

      wings approach is a bit different ( you have 4 mod, point, lines, faces and body) and each time you can work on that type of the model elements.
      here is a mobl model


      Suniform.gif


      numEnt.gif

      posted in Developers' Forum
      majidM
      majid
    • RE: [Plugin] extrudeEdgesByEdges.rb

      thanx dear TIG .. it is great. maybe the next step is adding options so that it could do something like Follow me ,+ FollowMe&Keep, but whit a noncouplanar profile (like your scrip is doing)... again :it is great TIG 👍
      تیگ عزیز،ممنون از سخاوت تو

      posted in Plugins
      majidM
      majid
    • (REQ)uniform scale on separated faces

      I frequently use WINGS3d , and it has some interesting useful tools, and one of them is "uniform scale" that u can apply over separated faces... all faces are scaled due to their normal( not the world axes) the same amount , and it would be useful , to prevent repetative scale over several faces whitin SU

      posted in Developers' Forum
      majidM
      majid
    • RE: [Plugin] Selection Toys

      Dear TOM....
      you have made a section (included in yr plugin ) that can find copies of the same group
      at the same time yr plugin is able to finde "same area"s.
      the question is: (for the next step) is it possible to find smae shapes--->convert them to copies of 1 component?
      .....
      if it is possible then SU would be really poweful , bkz then it could import from other application , with less polygon... and it would be great step ....

      posted in Plugins
      majidM
      majid
    • RE: Render challenge - water caustics

      here are other renderes from differenr scene.. it seems that KT has good caustics handling , but the water material , doesn't let that the caustics be seen from top view ...


      temp_bipt e.jpg


      from below water view

      posted in Gallery
      majidM
      majid
    • RE: Delineated Style: SU+Kerkythea Rendering

      there is something remainig... don't you feel strange a bit? are you human or Siborg !!!! 😆 😉 4 sure it is great 👍

      posted in Gallery
      majidM
      majid
    • RE: Render challenge - water caustics

      @dale said:

      Well not totally satisfied yet, but though I'd post the progression.
      Kerkythea
      Water Surface is thin glass, IOR 1.33, color changed to blueish, Perlin Noise Fresnel added

      Rendered with Preset 09 Photon Caustics Medium

      if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
      http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
      also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
      also u may have your camera , just below water surface 😉 ( give it a try 👍 )

      posted in Gallery
      majidM
      majid
    • RE: JU-87 Stuka W.I.P

      👍 waiting for material and renders 🎉

      posted in Gallery
      majidM
      majid
    • RE: Render challenge - water caustics

      @solo said:

      ....

      Here is a faked caustic I did in December 2006, using Podium version 1.0.

      http://img224.imageshack.us/img224/286/2006121705520621m17sqo8.jpg

      congrats Solo... it is an art work, out of podium!!! 👍

      posted in Gallery
      majidM
      majid
    • RE: Render challenge - water caustics

      this is my try, fake caustics , out of KTwater-pool-copy.jpg
      real coustics , pure KT (modeling and rendering, both) ,redused noisetrue caustics out of kt

      posted in Gallery
      majidM
      majid
    • RE: Render challenge - water caustics

      interesting.... I've done some renders using KT ( it's start was the topic that is called as "KT under water" ) and then i've tried a detail , using Indigo.... both have real caustics... and also i've mimiced it using v-ray... but at the moment I'm going to re-render an old scene using KT... and soon will upload 😉

      posted in Gallery
      majidM
      majid
    • RE: My recent tries

      @gaieus said:

      Hi Majod,

      Glad to see you online (right ATM!)

      Oh well, the building is cool, too, but I've been having other concerns...

      hi Gai, at my side everything is ok 😉 thanx

      posted in Gallery
      majidM
      majid
    • RE: My recent tries

      hi all, this is a real project , and my first serious attempt using v-ray4su. hope you enjoy, and c&c are wellcomefrontnoCorrectionweb.jpg

      posted in Gallery
      majidM
      majid
    • RE: Bonzai 1.0 is released

      I am from Iran and also an architect that teaches at the university and (3d application as private). here 3dsMAX and Autocad and also Archiad are known apps, and rarely some students use SU (also rhino or other less-known apps..)
      also they usually use it just for NPR rendering (and not modeling). I've tried to teach SU and make weblog or topics over webpages to inform architects about SU and make it more popular,by the way ... in my sight SU is veeeeeeeerrrrrrrrrry good for begginers (or let me say every one- and it is hard for me to migrate from it), but it is hard to say it is suite enough at the professional jobs, and one question remains that "which app. is the best solution for my architectural jobs?" (oneday I thought that su is the answer)... or even student jobs when they start curvieous froms? or mainly question: "how many software do I must know for my life to be fit enough 😄) ? "

      also rendering (PR rendering ) is the next timportant topic...
      ....at the field of modeling ,we need lots of plugins to do more advanced modeling and texturing ( that is still the real trouble)
      at the same time we love our beloved sketchup, our community and also brave generous scripters....
      but maybe instead of plugins ( or paralell to it) we need a more poerful core , and more native tools in sketchup... so:
      is there anyone to awakenes googlies please? 😒

      posted in Corner Bar
      majidM
      majid
    • RE: Another bathroom...

      just saw this ... great renders my friend 😄

      posted in Gallery
      majidM
      majid
    • RE: My recent tries

      some new renders of 3dwh model....Some edit over the model , in su , no post pro , pure KT renderlombo_pure_render-Front.jpglombo_pure_render.jpg

      posted in Gallery
      majidM
      majid
    • RE: My recent tries

      thanx Sepo.
      here is my ANDO light church render version...model from 3dwh, renderer KT, post pro :noise reduction+bloom effect.


      ando-light-ch-light-post-pro.jpg

      posted in Gallery
      majidM
      majid
    • RE: Small Market

      wow ... excelent ...it would be nice if have a render ... or maybe digital-watercolor shot...

      posted in Gallery
      majidM
      majid
    • 1
    • 2
    • 134
    • 135
    • 136
    • 137
    • 138
    • 153
    • 154
    • 136 / 154