@brookefox said:
TIG and Didier both have contour makers posted at Didier's site, that make contours from faces. So in my backwards world I make a terrain with SU 'from contours' (5' intervals), then I interpolate contours from that terrain with one of these plugins (1' contours), then I quad skin those contours. All to get a more manipulable and better looking terrain. (I can't seem to loft the original contours directly with curviloft.)
Sorry I mislead you with my ref to the poisson mesh and did not mean you use it. Rightly or wrongly I think you are trying to get to a particular problem related to a model you have tried to make and the question is toward that end. Esoteric questions ( which I think this is.) usually lead to those type of answers and may not solve the real problem. If correct suggest you present your problem model and let posters try and answer? Is this related to your post http://forums.sketchucation.com/viewtopic.php?f=11&t=44181&p=394442#p394442 ??
I have not tried Tigs plugin in but did use Didiers and it worked well although I think its is more decimation focused then interpolation. I question if Curviloft is the correct approach for this application. Here is a pic but based on this post thing going the wrong direction?


basede on first shot. There are many parameters that could be changed ) form the vertices of your data and the right the SU mesh created from contours and demonstrates the issue I was addressing. If I ask which is more "useable " for you I am sure what the answer would be:"This left one does not look right and so back to square one." If I am creating a Mesh from vertical walls the SU created mesh I am sure you will say is not usable. IMHO what you are asking is some what out side the intent of the SU program and the criteria of useful is to subjective. Maybe that is the way it has to be?? or use the tools it provides and edit its mesh to meet your needs. Have you seen this 


