@solo said:
My first question is why are you modeling in Sketchup if you plan to rig in Blender, has Blender not got better suited tools for such organic modeling?
Organic modeling with Sketchup is possible but will require practice and a few plugins, maybe a couple commercial ones.
Look at some Artisan (plugin) tutorials for an idea of proxy to subdivision and sculpting options.
Solo, thanks for your reply. I have to be honest here, I have actually no experience with Blender too! Just saw on forums one can do rigging with Blender, Max, etc. I have both. I am just now looking at youtube videos on rigging as well in all the programs I have, and on how to use Artisan in Sketchup. Both Blender and Max is not easy for a beginner.
I was once trying a building in Blender but stopped it. When I tried the building and finished it up easily in Sketchup I thought everything else will be better too. I do this only for myself for fun. But at times I get confused with the multitude of tools and options. I have also downloaded now Artisan manual. Actually I have used Hexagon 2.5 more with help in the Daz3D forums but not on character creations, just how to cut a pre-made clothing mesh.