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    • L

      Has a "doodle get out of hand?

      Watching Ignoring Scheduled Pinned Locked Moved Gallery
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      L
      @pilou said: In how many time have you paint the Van Gogh that I see on the right? Not sure what you mean pilou, but that was the first image that was on 3D warehouse. If I had the time, Whisteler, Homer or Belows would have been a better choice
    • L

      Can I save this model?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      G
      Hello, When SU takes longer than I expected,and when I did not save (especially for intersections), I open the autosaved version in a new window. I kept the autosave every 5 minutes in preferences, even if it's annoying while working on 100Mb+ files. This way I can work on my model while the first one is still working. (SU only uses one Core, so it shouldn't slow your PC even if it's working) You'll then get an AutoSave_AutoSave_filename.skp and so on. Just check the last autosave file's time or even open it in a new window like I do to check what you would lose in case you chose to force quit an hanging SU. Sometimes it's faster to lose 5 min work and find a workaround, SU beeing able to hang for hours !
    • L

      How to make a surface comply to another surface

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      srxS
      More advanced plugin for things like this https://extensions.sketchup.com/en/content/s4u-components
    • L

      Smooth not working

      Watching Ignoring Scheduled Pinned Locked Moved SUbD render plugins extensions
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      thomthomT
      Hi L i am, did any of the responses solve your issue? If not, can you share the model?
    • L

      I am trying to add textures to SU materials library

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles sketchup
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      Dave RD
      Mike, You should put your own custome collections in the User directory and not in the applications. You can access collections from the materials window on the Mac. I'll make some screen shots showing how when I get home and have access to my Mac. d
    • L

      "Atmospheric" render without post processing

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      L
      @hornoxx said: @hellnbak said: It's moody. I like moody. Very nice work ... same for me - a great result - especially with the described effort. My only proposal here: Because the mood reminds me of a wet, misty and cold November day, I would use people cutouts with warmer/thicker clothes, which fit better to this (guessed!) season... Thanks and fair comment HornOxx. Truth is they were the closest people I had. I will try to get some more, more appropriate people and try again.
    • L

      Having problems with SketchUV

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      L
      Left that bit out of my text Cotty. I did right click and chose spherical.............ok i did it again and it works now.......wierd. Thank you.
    • L

      Projecting image on surface question

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      L
      [image: nVNk_Ztest1.jpg][image: faeB_Ztest2.jpg]Hi Numberosis, I think I know the issue. I found I offset the image by 1mm does work, of course, but the graffiti image did not show up in SU therefore I assumed it would not show up in the render if it did not show up in SU. I have attached images showing firstly the view in SU and the result of that same view in the render.
    • L

      Emergency deadline help

      Watching Ignoring Scheduled Pinned Locked Moved Ideas Box & Board Issues
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      L
      Simple is good Dave:)
    • L

      Difficulties with loading plugins

      Watching Ignoring Scheduled Pinned Locked Moved Plugins
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      L
      Your a champ Pixero, thank you.
    • L

      Shape bender issues

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      TIGT
      It'd be clearer if you posted a SKP so we could check it out. The line is best draw along the red axis and the group you are bending behind it and the arc behind that. Also the line/arc should be of sufficient length to give the bend needed. As @Box says you can also flip the bend using the toggle key presses when it's previewed.
    • L

      Extrude surface plugin?

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      L
      Thanks filibis, Tig, downloaded it and it works and thank you also Fredo!
    • L

      Anomaly with Artisan

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      Rich O BrienR
      @l i am said: Rich, how did you predict where the triangulation's were needed? You are simply trying to neutralize ngons by making them quads or triangles. You need to do this as efficiently as you can. Box's example went the SUbD route which prioritizes quads. Artisan deals with either. Ngons cannot subdivide with regularity but tris/quads can. So you approach needs to factor this in.
    • L

      Mesh (unwanted) showing when I hide something

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      BoxB
      Go to View and untick Hidden Geometry.
    • L

      Free 3D scanning

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      L
      Thank you Rich and Sam, I think this may be a solution for myself wanting to make organic wood playground elements. as they are kind of organic and free-form anyway a bit of randomness can be tolerated. And as Rich says poly count needs to be considered. Would still like to ask if anyone has any experience with a free 3D scanner please post with good or bad results it would be very much appreciated.
    • L

      Creating realistic timber (how?)

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Rich O BrienR
      To match the images you show you need to either UV unwrap the mesh and texture paint. Or sculpt the mesh and bake the high poly to a lower poly mesh. Both non-novice topics and activities. For displacement to work properly in rendering you need tessellated surfaces and SketchUp isn't suited to too much tessellation. The most efficient way to do this is to trick the eye with texture detail rather than mesh detail.
    • L

      Material/texture assistance

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      JQLJ
      The difference is mainly accuracy. Example: two pixels in a "ramp". Bumpmap represents them as a stair. Normalmap tells the engine wich direction they are facing, thus represents them as ramps. Again normal maps are really worth if for game engines as people keep zooming in and normal maps work better, while at still rendering zooming in a lot isn't that usual. Both still show artifacts at subtle bumpiness levels, but that is minimized with higher bit depth images like 16bit or 32bit images
    • L

      My first Interior Render

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      R
      Too late. According tothe forum rules you'll get banned within 24 hours.
    • L

      Importing Textures

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      Rich O BrienR
      Normal maps are not supported by SketchUp.
    • L

      EMERGENCY Do not download HDRI"S

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      V
      Sounds like a mapping issue. Maybe it wasnt set to Environment mapping?
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