Hey everyone. This is my first animation with Rayscaper, but I'm having trouble getting the frame rate right in Premiere Pro for editing. Any tips? It's at 30 frames per second, though...
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RE: Rayscaper New Releases
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RE: Rayscaper New Releases
That's great, thank you! It's excellent to be able to see the information at the end of the render. I've started the next part of my animation project. In HD mode.
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RE: Rayscaper New Releases
About hdri scale I think Alattab means a physical dôme, like infinite dôme in vray, that can be stretched and scaled. This is very usefull. It is an hemisphere
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RE: Rayscaper New Releases
Hi, why dont you use sky alpha mask with a photo editor ?
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Hi, I don't quite understand, do you mean the total rendering time is displayed at the bottom here? Also for the animation?

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RE: Rayscaper New Releases
Hi, would it be possible to have the total render time remain displayed in the dedicated window after the render is complete? Of course, I've noted the estimated time that appears during the animation render, but the final time disappears once the job is finished...
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RE: Rayscaper New Releases
Yes, when you talk about resizing HDRI maps, it's an ideal function, but you know, even D5 Render doesn't have that feature yet. It's available in Twinmotion and V-Ray (Infinite Dome) for the programs I use. For the background, you can also place an arc-shaped plane with an image in Raycacaper, which often works.
Have you tried that slot for your specular map?

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RE: Rayscaper New Releases
In the meantime, to transfer a project to another machine, simply go to the editor of the material and open the texture in the Windows viewer, then save it in the images folder generated by the Rayscaper material archive once SU is opened on the other machine (from the archive created by Rayscaper).
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RE: Rayscaper New Releases
eneroth material Extractor
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RE: Rayscaper New Releases
I'm trying to find a plugin to extract all textures from a SU model, I had one before, I think it is from Eneroth...
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RE: Rayscaper New Releases
@pixelcruncher Hello ! This is great,
You managed to fix the resolution change issue, and you did it very quickly, thank you! I'm now going to test my new animation in HD. I really like the subtle little changes you made to the interface; it's very well thought out: the fact that you only have to click once on the value field is perfect.And I really like the interface in general. The scenes load very quickly...
However, it's true that being able to export the project as a workable zip file on another machine without having to remap missing textures would be ideal.
Let me give you a specific example: I don't like modeling and preparing the Rayscaper render on my laptop. But it will be much faster for rendering animations, so I need to export the project from the PC to the laptop.
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RE: Rayscaper New Releases
here a test with PBR mode/color/no roughness/ and this normal map


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RE: Rayscaper New Releases
@Alattab forwater may be try a transparent or glass material and try several wave normal maps in the normal slot, play with material scale
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RE: Rayscaper New Releases
@ntxdave i think it only works with scene transitions. Wait for pixel cruncher answer about Animator.
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RE: Rayscaper New Releases
My first animation with Rayscaper!
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yes I'm now rendering with default SPP, anyway this new feature is such I giant step, i'm so exited...
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RE: Rayscaper New Releases
By dragging the Rayscaper window to the bottom of the screen, it seems to be holding... I'll let you know in about an hour and a half.

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Too bad, my first animation attempt crashes after three frames... yet the functions, animation settings, and interface are very well done.
As soon as I minimize the window to show the desktop, it crashes. -
RE: Rayscaper New Releases
Yes, I've already figured out how to render an animation! I'm testing it now.