Problem with Curviloft, SOAPSKIN: after I finished making by "skeleton" by rails and cross ties, I was happily using Curviloft or SOAKSKIN, depending upon the geometry, to skin my model. After performing this exercise a number of times--remember that when done the area is now grouped--I would explode the group and go onto the next "pane" to be filled in. But then when I went to explode this newly formed group, which I had happily done without problems, heretofore, the context menu did not allow me to explode as explode became unavailable: it was there but I could not select it.
What did I do wrong? Is there another way to explode other than the context menu? I do I proceed? I am at my wits end (I have short wits, I guess). I am using Pro c. 2022.
Posts made by kellenraidfractal
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Problems with Curviloft
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How to bend a voronoi surface: flat to curved?
I want to make a curved surface with voronoi structure. The voronoi software seems to work only on flat surfaces. How do I go about bending a voronoi pattern flat surface to conform to a bendy surface e.g. a spoon or an egg?
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Making a "mesh" of printable fibers
I want to buy a printer that prints in fiber, say kevlar. I want to make a stocking so that I can use a "clutch" to tighten it up. I have no idea how to go about designing this "mesh" of fibers. Will someone point me to a reference or video on how this might be accomplised.?
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RE: Give that child a hand, brace
Box, you are brilliant. It worked!
Thank you so much and anyone else who even tried to think of a solution. I has made an amazing difference in this kid's pain level. -
Give that child a hand, brace
I need to make a brace for a contracted toddler who is very contracted and frail. The brace would be the hand and forearm. The brace would extend from a "half pipe" supporting the forearm to the hand. The hand is contracted into a fist now, but I can extend the fingers and palm so that the hand would look kinda like it is holding a glass of water--so that she can grow into a more or less "normal" hand position. My problem is to use the hand model I have to make the palm and fingers "fit" into custom grooves to maintain the drinking position mentioned above; keeping the fingers curved a little and spread would decrease her pain a lot. I don't have the pro version to subtract the palm and fingers from the solid block to make it custom, so I need some "workaround" help. But once done, I could easily fit the forearm "halfpipe" onto the hand to complete the brace. Any help would be help me help my patient.
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Problems with polygons
I just downloaded and began to use SU2015. I cannot make a circle or other polygon. I did just what I did in earlier versions, but when I click to change the diameter, it disappears. Is there a setting I need to change?
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SketchyFFD problem
SketchyFFD.rb exists in my plugins folder. How do I use it now? I see no icon for me to click on. AND if you have a comment on the use of SketchyFFD, I would appreciate hearing it, for I have Tgi3d, and it works well, but the tutorials on SketchyFFD seem much more interactive and useful to my project. Any help is really appreciated.
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RE: Making a surface into a solid, help
I got tgi3d and joint push pull. Together they worked well. Thank you for your help.
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Good slicer plugins or software...what is good?
I have a CubeX Duo. The software of this machine has a slicer but I does not work well. Any advice on slicer software/plugins would be appreciated.
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References to apply scaffolding to model to print it
My planar spoon collapses during the print process. Apparently this is a common problem. Is there a secret or common method or software to solve this problem?
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Making a surface into a solid, help
I have designed a curette; this is s surgical "spoon" used to scoop out soft tissue. The design of the business end is like an egg cut down the middle. I can easily add a handle, but the whole thing is just a surface.
Here is my question: how do I make this a solid so that I can print it? I tried copying and moving it a millimeter, but then to solidify (?) it, I had to draw a whole bunch of lines. If there is an easier way, I really need to know. -
Another solid-making problem
I am having another problem creating a solid. I have added below two concave surfaces that I offset. I am out of ideas how to make this solid. Hellllpppp!
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RE: Trouble with basic solid-making, checking for solid"ness"
Yes, thank you so much. That is exactly what I wanted. I was trying to make it harder than it is. I will get the extension for .skp --> .stl.
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Trouble with basic solid-making, checking for solid"ness"
I have a pair of shapes (attached) that I would like to print. Neither one is solid now. I want the whole thing to be a solid; the gap is necessary to the design, but must be filled in to make the whole thing solid ie I have tried to drop perpendiculars to the rectangle but failed to make a single entity.
What I want to do is make the whole thing a single solid, find out how to check for defects so that it can be printed, and, lastly, convert the .skp file into a printable one. I am willing to buy plugins if necessary but I do not know which to buy.
Your help would be greatly appreciated.
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Creating a solid from two surfaces
I have created a (Bezier) surface. I want to create a solid by offsetting the first surface.
How do I go about this once I have offset the the first surface? Do I just connect them with a few lines? I did try this to no joy. -
Lattice
I have an organic shape that I would like to latticeify (I don't know the correct term), you know, make parts of it in a lattice to save time and material on 3D printing. What would be a good plugin for this if there is one?
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3D printing advice on plugins
I am about to take my model to print it. I need some advice on what to do before this. I have three questions:
- I saw a few months past a video where you would input your model and the plugin would find the mistakes so printing would go smoother; what is the name of this software? Does anyone have any suggestions?
- How do I convert my model from .skp to .stl? I saw a plugin that would do that, but again, it meant little at the time and now it is critical...I think.
- I wish to tweak my solid model, just a tiny bit eg bend it or twist it. I saw some plugin that costs $150--and I am really willing to pay it--that could do this for my models more selectively than the tools SU has ie like just the right side or the distal end.
Your advice and answers are very much appreciated. Everyone who has responded in the past has saved me time and effort so that when I get more experience, in future, I hope to contribute to someone as ignorant as I, as well.
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Changing the shape of an organic model
I have a relatively flat 3D shape. I want to elongate one side of it thus making it asymmetrical. Non-symmetry is what I want. But when I select one side to use Fredoscale, the remainder of the model is distorted by being stuck together.
So solve this, I could go back to the rails and then distort them, then remake the surface. Is there a plug in, like artisan tools, say, that would solve this? -
Trouble with soap skin bubble
Using soap skin bubble, with simply connected edges, works really well. My more complex models more likely than not I will get an error: must have three connected edges. I assume from some maneuvering that all the edges are not connected, for I have found at least one example of this. Is there a way to be sure that the edges are indeed connected, or do I have to examine each point in detail? But even zooming onto a point I sometimes cannot tell.
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Use of the Plug In Store
I downloaded the plugin store and was able to download and use the tools. But when I restarted SU 2014 later on, the tools did not load again. I don't have to ddownload the Plug In Store again and then use it to download the extensions again do I?