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    Recent Best Controversial
    • RE: What computer for SU?

      @ands43 said:

      Does SU use the video card a lot in which case I'll ask them to get a high spec imac with Nvidia GeForce graphics or will I be fine with the RAM maxed out on a macmini.

      I have no experience with Macs & Sketchup but a dedicated Gfx card would be my preferred choice if you plan to do some more serious (more high polycount) Sketchup modelling.

      Maybe this spreadsheet with computerspecs might be of help: https://docs.google.com/spreadsheet/ccc?key=0AmovuDT9v-e-cGRWOGUtTGxkT0VwUXc2azMtb3ZpZmc%26amp;hl=en#gid=1

      posted in SketchUp Discussions
      K
      kaas
    • RE: Anyone can help me out of the problem?

      or try this: http://sketchucation.com/forums/viewtopic.php?f=79%26amp;t=56135#p521330

      posted in SketchUp Discussions
      K
      kaas
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.


      msPhysics_bowl.skp

      posted in Plugins
      K
      kaas
    • RE: New section plugin?

      New Video by Skalp. Export to dxf is from Sketchup. Result in Autocad are vector hatches.
      https://www.youtube.com/watch?v=P6We8HwhHOE

      posted in Plugins
      K
      kaas
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Very nice. First test no problems. Considering modelling a pachinko machine...

      posted in Plugins
      K
      kaas
    • RE: Who said SketchUp doesn't need to be 64 bit?

      @Andrew, very much appreciated you took the time to write here. πŸ‘

      I guess, the 64bit discussion will be over for now. My concerns about Sketchup's future direction and the steps being considered to help us meet our clients growing demands though are not over.

      For a lot of people here, working with Sketchup is a big part of business and thus affecting our time and income. If the same wishlists re-appear after every new release of Sketchup, at some point people can't afford anymore to stick to Sketchup and will switch to another program.

      Communication is key, so please if you can, come back more often and share some insight about Sketchup's near future direction and, if possible, post again about our biggest concerns.

      kind regards,

      Max

      posted in SketchUp Discussions
      K
      kaas
    • RE: Group or Component

      I only use components for objects that will have identical copies in the model: doors, windows, cars etc. Everything else is made of groups.
      I use the Outliner all the time and it has different icons for groups and components. I (almost) never have any problems with accidentally modifying an object (component) that should have been unique etc.

      posted in Newbie Forum
      K
      kaas
    • RE: Who said SketchUp doesn't need to be 64 bit?

      The bit worrying part to me, or I guess anyone who is using SketchUp (& Layout) daily for their profession, is it isn't clear what the (near) future of SketchUp is going to look like.

      Are we trying to use it to make too complex models with too high polycount that the program was never designed for and never will?! Will Sketchup scale better with better hardware soon?

      Having to resort to tricks to make SketchUp still work with complex 3d models now is fine if you know the company is dedicated to solve that problem for SketchUp in the very near future.
      If that's never going to be the case because there's a different vision for Sketchup, I'm wasting valuable time (building models & libraries) and money (license & plugins) due to the increase in size of projects and demands by customers.

      posted in SketchUp Discussions
      K
      kaas
    • RE: CAD 3d wall components to 2D for sketchup?

      @clubber2k said:

      ...is there a fast way to turn all these walls to simple 2D line?.

      Maybe try Tig's SectionCutFace and afterwards move section to ground plane?

      posted in SketchUp Discussions
      K
      kaas
    • RE: [Plugin] Super Drape

      Had another go at trying to find some workflow to get roads, rivers, ponds or any textured flat custom shape into a 3d terrain mesh (or actually into any 3d mesh - otherwise I could just as easily buy instantRoad).

      I tried copying the edges of a flattened version of the original terrain into the original textured flat road so the number of faces and edges would be the same as in the superdraped road. I hoped I could then use UVtoolkit2 to copy the uv coords of (3) into (2) but it didn't work at all (see result 4).

      I wanted to know if there's something strange happening with the UV coordinates so I had a go at ruby and google-searched-copy-pasted some code to investigate them:

      ss = Sketchup.active_model.selection
      @tw = Sketchup.create_texture_writer
      side = true
      hash = {}
      ss.each do |i|
      	next unless i.class == Sketchup;;Face 
      	uv_helper = i.get_UVHelper(true, false, @tw)
          i.vertices.each{|v|
            p = v.position
            uv = (side)? uv_helper.get_front_UVQ(p) ; uv_helper.get_back_UVQ(p)
            uv.x /= uv.z; uv.y /= uv.z; uv.z = 1
            hash[v] = [] if !hash[v]
            hash[v] << uv
      	  puts ("ux=" + uv.x.to_s + "   uy=" + uv.y.to_s)
          }
      end
      

      I hoped for some really strange results but I'm no export on the UV coordinates so I have no idea what I'm looking for. What's strange though is that some faces have the same UV coords but still look different (see picture).

      I hope somebody has a clue what to do...


      roadSteps.jpg


      superdrape2.skp

      posted in Plugins
      K
      kaas
    • RE: [Plugin] Super Drape

      @tig said:

      So maybe ThruPaint is messing with the UV-mapping in a way that SuperDrape can't unravel into a suitable way onto the surface?
      Can you use it to reverse engineer the problem after SuperDraping ?

      The draping proces changed (divided) the mesh in such a way ThruPaint doesn't pick up any quads anymore so using that result in a mess. Trying to figure out some workarounds...

      edit: tried copying UV with UV toolkit but didn't work. I guess due to the difference in vertex count.

      edit2: exporting the original flat road as 3ds / dae reports: 80 different textures are being made. Importing that 3ds / dae results in 80 different materials for the road. One for each face. Strange..

      edit3: exporting the draped UV's to roadkill is no solution either. Even after welding it doesn't look good and individual points can't be moved.

      posted in Plugins
      K
      kaas
    • RE: Point Clouds to SketchUp

      @jdagen said:

      Kaas,

      Excellent work! Is there any way you could supply more detail on your process with Mesh Lab of converting points to mesh? I have been experimenting with downloading point clouds from Earth Explorer. I did try the Trimble extension. Unfortunately it only loads Trimble's file format, I am assuming, from scans from their equipment. The Global Mapper program allows you to crop your model, and it allows you to separate topo points from vegetation and building points. But I do not think it allows you to create a mesh. It costs around $500.

      Hello Jdagen, sure. Steps 5a-5e are in MeshLab. Which step would you like more information on?
      I did see a video of Trimble's extension and I would like to try it in real but I'm afraid such a laser scanner is above my budget. Will use my Stanley TLM100i in the mean time πŸ˜’

      posted in Newbie Forum
      K
      kaas
    • RE: [Plugin] Super Drape

      @tig said:

      It may be a projected texture issue... πŸ˜•
      How did you apply/edit the textured 'yellow stripe' material on the 'flat' faces ?

      I applied the texture using Fredo's ThruPaint. By doing so the mapping for the entire road is aligned to the curves of the road in just 2 mouse clicks.

      @tig said:

      I found that if I added the material afresh and used Texture and/or My Texture Tools Plugin to adjust its rotation/position I could then get it to SuperDrape acceptably - see the first 6 facets in the screen-shot - I defaulted the next two facets to show the differences between my effort and your original πŸ˜•

      Tig, thanks for your time and effort. This method sounds a bit more time consuming. Will try as well.

      posted in Plugins
      K
      kaas
    • RE: [Plugin] Super Drape

      @tig said:

      @Max

      I confirm I get similar results.
      The UV-mapping of the upper faces' textures should be transferred to the facets in the draped version, with adjustments for their relative normal angles: but clearly this is not happening...

      I will investigate...

      Great Tig! Just wondering, the terrain uses projected textures - cause of problem maybe?

      posted in Plugins
      K
      kaas
    • RE: Point Clouds to SketchUp

      @jasebarr said:

      @framed said:

      Did it Jase?
      ...No. No it did not. It is meant for much smaller cloud sizes. I'm still experimenting with subsampling of data.

      I had the same experience with a large data set with Didier's plugin this week.

      I ended up doing this to get the terrain into Sketchup:

      1. import 350Mb laz terrain data into CloudCompare
      2. crop dataset to desired area in CloudCompare
      3. export area as asc data (about 1 Gb)
      4. tried importing with Didier's plugin. No crash but just no result after a while.
      5. import asc in MeshLab and convert points to mesh(used some steps found on internet: 5a-5e)
        5a) Open Layer view (next to little img symbol)
        5b) SUBSAMPLING: Filters > Sampling > Poisson-disk Sampling: Enter Number of Samples as the resulting vertex number / number of points.
        5c) COMPUTE NORMALS: Filters > Normals/Curvatures and Orientation > compute Normals for Point Set [neighbours = 20]
        5d) TRIANGULATION : Filters > Point set , Marching cubes.
        5e) SAVE MESH save as obj file
      6. import obj into Sketchup using Tig's obj importer

      Due to the large dataset several steps take quite some time. To speed up the workflow, crop the area as small as possible in step 2.

      Because the original laser data was on a 0,5m cloud interval ,in sketchup I sliced the terrain to get some isolines and used Fredo's Toposhaper afterwards to try some settings to get the to the desired resolution of the grid.

      Tips to reduce the number of steps are very welcome!

      posted in Newbie Forum
      K
      kaas
    • RE: [Plugin] MoveAlong - v1.2b - 07 Jul 14

      Wicked !! πŸ‘

      One observation: when moving a group, if you move the mouse over the rotation grips of the object the cursor sticks in rotation-mode (component-like behavior?).

      edit: another thing I noticed (trying out the techniques from your youtube movie 8m54), if the two lines to the right are grouped and I enter the group and try to move the middle line in its plane to the intersection with the left line, no intersection is indicated. When grouping the left and right line it works though.

      Once again, a great addition. Having fun trying out all the options.


      cursor.jpg


      groups.jpg

      posted in Plugins
      K
      kaas
    • RE: [Plugin] Super Drape

      Could I ask for some help? I'm trying to drape a textured road on a terrain mesh. Using Super Drape the resulting mapping coordinates are messed up somehow.

      Already checked: units, regrouped both, edge inspector results in no errors, face normals are ok, removed smoothing and all edges are visible. I have no idea why it doesn't work.

      Any help would be appreciated.

      kind regards, Max


      superdrape.jpg


      superdrape2.skp

      posted in Plugins
      K
      kaas
    • RE: New section plugin?

      @skalp said:

      ... However, on your question: Skalp definitely has an export to DXF from SketchUp that includes the original hatches, based of the original .pat definition. Please feel free to follow us through our site, twitter or Facebook: http://www.skalp4sketchup.com

      Hello Skalp Team, thanks for the additional info. Will definitely give it a go once it comes available.

      posted in Plugins
      K
      kaas
    • RE: [Plugin] SketchUcation Tools 2.6

      While performing a heavy backup task that uses almost all of my internet connection I noticed very long (20 to 30 seconds) startup times for Sketchup.
      Sketchup's native interface almost instantly appears, some empty spaces on the toolbars are there (location of several plugins), Windows 7 busy-circle appears and after 20 to 30 seconds everything is normal again and I can start using Sketchup.
      Normally I have the same behavior but it's just a few seconds like that.

      I emptied SU's plugins folder - SU opens instantly
      Only installed SkecthucationTools.rbz - still have v2.5.1 rbz on my drive - SU opens instantly
      Updated Sketchucation tools to v2.6 - 20 to 30 second delay is there.

      So my guess is: v2.6 tries to connect to internet at startup of Sketchup and that's interfering with the startup of the rest of the plugins. If that is the case, could that be avoided somehow?

      edit: same delay occurs after installing a plugin from the SketchUcation Plugin Store and closing the Plugin Store window. Backup is finally finished now...speed back to normal with only short delay.

      posted in Plugins
      K
      kaas
    • RE: New section plugin?

      @jolran said:

      ...You can use 2dboolean to hatch faces if you have premade edgepatterns-components, you know.

      This is exactly what I do at the moment. It involves some repetitive manual work which would be nice if it could be avoided.

      @jolran said:

      However there is one issue that bothers me, and it is the workflow with Layout. I recently did a building permit for a house with edge-patterns as roof-tiles. In SU all was fine and snappy, but updatetime in Layout was unworkable. I'm sure there are workarounds, but I have my doubts... I'm still on SU8, so this could be a totally different matter in 2014.

      Not sure what's the problem here. Multiple pages? What mode are you using (vector)? Medium or high quality during editing? I'm quite happy with the speed. Maybe try opening the layout drawing in a trail version of SU2013 or SU2014? In SU 2014, according to the release notes, speed in layout was improved in vector mode.

      I put my hatches (together with dimensions and electrical symbols etcetera) on a seperate layer in layout (all get the the same pen-size) so if layout would get slow, it's easy to lower the amount of linework temporary.

      posted in Plugins
      K
      kaas
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