Archviz.. External work
3d Modelling in SketchUp, Rendered in Vray for Max. PS for slight soft focus and color correction.
CnC welcome!!
Archviz.. External work
3d Modelling in SketchUp, Rendered in Vray for Max. PS for slight soft focus and color correction.
CnC welcome!!
jackson,
i havent tried this yet.. but have a go at this...
http://rkmcswain.blogspot.com/2005/04/binding-raster-images.html
HFM.. u were faster....
@richard said:
@unknownuser said:
Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?
mate youi could do a search on the net for paper arch models. I know once there was a thread on the PPB about these and there was a link to an application that could output a flat plan unfold to produce a paper model from digital models....
that would be Pepakura i suppose???
http://www.tamasoft.co.jp/pepakura-en/
@kwistenbiebel said:
Oh yeah....The 'purge unused' function is off limit when using Indigo
i usually paint the bump/clip map etc on to the reverse side of the face.. thereby i can easily purge unused items off my model!
watkins..
winrar would be the best option.. but u could always go for the free 7zip extractor
http://www.7-zip.org/
have a good one dude!!!
heard that u will give some cool freebie plugins to those who wish u on ur bday??
i cant wait for the new UI in blender 2.5!!!
awesomeness!
care to show the proxy??? and which renderer? fry? indigo?
hi,
kt uses the uv mapping info from SU.. in short u must assing the material (texture) in SU and then export it into KT..
alternatively u can also map the material within KT using its built in UV mapping system such as cubic, cylindrical, spherical etc.. these can be found in the material editor!
regards,
JJ
thats coz they are the pontani sisters!!!
i think he was in parallel projection as shown in the first image....
so care to spill the beans on new features>?? if any that is!
alley,
if using the physical camera try increasing the exposure or else turn of physical camera!!!