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    Unfold.rb script: useful for UV-mapping?

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    • K Offline
      kwistenbiebel
      last edited by

      @sorgesu said:

      Because I just recently became interested in this subject, I found this on a search and I'm resurrecting.

      Further to the above speculations, I was thinking it would be great to be able to substitute a whole group of textures that are mapped to the subcomponents of a model,such as a person or a car for instance. That way, instead of providing the person or car in various colour verisons as an skp, all you need to do is substitute a material library on an existing model. If one must create a new skp for the same model, in a different colour, or maybe with some different detailing, when you create the variations you would have to go through mapping all the compoenets one by one again on the same model. Having a swap feature for the material "set" would be great.

      Swapping is already possible, even with uv-sets in place (as long as the new bitmap has the same image size as the old one.)
      Write down the dimensions of the existing texture (the dimensions specified in the material editor).
      Then do the substitution from within the 'Entity layer' (NOT from material editor).
      Next thing to do is going to the material editor and change the dimensions to the ones you wrote down.
      It's tedious but it works.

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      • S Offline
        sorgesu
        last edited by

        NO swapping is not currently passible for ane entire "group" of materials all at once, which is what I was requsting.

        Say I have a car component and it has 17 materials assigned to different portions of the car. I want those 17 materials defined as a "set" and I want another set containing a different 17 to be swapped in in one go.

        Susan Sorger
        Former Seller Hand Rendered Entourage
        Former Canadian Authorized Training Centre, SketchUp

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        • K Offline
          kwistenbiebel
          last edited by

          Indeed: No for groups of materials, Yes for ungrouped meshes containing 1 material.

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          • R Offline
            RickW
            last edited by

            Susan,

            I'm working on it. 😄

            RickW
            [www.smustard.com](http://www.smustard.com)

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            • S Offline
              sorgesu
              last edited by

              OMG that's amazing. Thanl's a heap!!!

              Susan Sorger
              Former Seller Hand Rendered Entourage
              Former Canadian Authorized Training Centre, SketchUp

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              • P Offline
                Phil Rader AIA
                last edited by

                Rick can you get your 4 month old to help out with ruby coding and expedite the process..

                http://www.philrader.com

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                • jujuJ Offline
                  juju
                  last edited by

                  @unknownuser said:

                  Rick can you get your 4 month old to help out with ruby coding and expedite the process..

                  Now now Phil, all good things come to those who wait.

                  Save the Earth, it's the only planet with chocolate.

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                  • L Offline
                    linea
                    last edited by

                    Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                    @unknownuser said:

                    Blender has the capability you are requesting, KB. Neatest part is where you can actually use painting tools on the unfolded map and then see them applied in the rendered viewport.

                    I haven't used it in a while, but now that I've been given a little project with a certain degree carte blanche I was planning on testing all kinds of integrations with SU, Blender, and more obscure programs.

                    Lewis,

                    Please could you let us know how this goes, I have generally found Blender to work very well with SU imports/exports.

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                    • RichardR Offline
                      Richard
                      last edited by

                      @unknownuser said:

                      Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                      mate youi could do a search on the net for paper arch models. I know once there was a thread on the PPB about these and there was a link to an application that could output a flat plan unfold to produce a paper model from digital models....

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • jenujacobJ Offline
                        jenujacob
                        last edited by

                        @richard said:

                        @unknownuser said:

                        Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                        mate youi could do a search on the net for paper arch models. I know once there was a thread on the PPB about these and there was a link to an application that could output a flat plan unfold to produce a paper model from digital models....

                        that would be Pepakura i suppose???
                        http://www.tamasoft.co.jp/pepakura-en/

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                        • RichardR Offline
                          Richard
                          last edited by

                          Thats the one mate!!!!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • L Offline
                            linea
                            last edited by

                            Yes I have the free version of Pepakura and it's not bad, I made a fairly good Gherkin model with it("gherkin" is the nickname of a building in London called St Mary's Axe). But on more complicated geometry it doesn't do as well.

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                            • romboutR Offline
                              rombout
                              last edited by

                              @solo said:

                              Make a cone shape and then project the texture attached below to the cone from above view, notice it will map the shape of the cone perfectly without distortion.

                              How did you do this trick, with PS think but how did came up with the idea.
                              Ive got this mapping problem with this mesh. also trying to learn blender right know so i can use the UVmapping abbility


                              Afbeelding 45.png

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Hi Rombout,

                                See this post in the other topic you posted the same problem.

                                Gai...

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                                • RichardR Offline
                                  Richard
                                  last edited by

                                  Bump, bump bump!!

                                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                  • J Offline
                                    Jim
                                    last edited by

                                    I added preliminary support for refolding to my unfold tool.

                                    Maybe someone would like to try it?

                                    Download tip.zip from bitcucket.

                                    You can undo and redo the refold, but activating the Tool wipes out the history.

                                    I am not going to ty tyo make it work inside Groups or Components this day. Just works on loose geometry at the moment.

                                    Hi

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      @jim said:

                                      I added preliminary support for refolding to my unfold tool.

                                      Maybe someone would like to try it?

                                      Download tip.zip from bitcucket.

                                      You can undo and redo the refold, but activating the Tool wipes out the history.

                                      ❓

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • RichardR Offline
                                        Richard
                                        last edited by

                                        Wow thanks jim! I'll take it for a run!

                                        I guess the simplest (considering your earlier point about not understanding UV mapping), would be that possibly a temp file be created that records the unfold steps and recalls them in reverse after the user has painted a map to the unfolded geometry!

                                        Cheers mate! Richard

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • J Offline
                                          Jim
                                          last edited by

                                          Yeah, that's about it - it's all in-memory but a temp file is an option. It could become quite complex if I need to allow for interrupted unfolding (if that makes sense.)

                                          As I said, you will probably only get one go at it because re-activating the Unfold tool wipes out the history.

                                          Let me know how it goes.

                                          Hi

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                                          • RichardR Offline
                                            Richard
                                            last edited by

                                            Jim mate well done!!!!!

                                            I just made a hex base and followed up a few bent lines > unfolded > mapped the surface > refold and bang all done with mapping perfect!!!!! Wow!

                                            The big issue obviously is that complex models would need to be naved during the unfold and this seems to break the actual unfold itself.

                                            Though at this point it will already make many mapping issues easy to complete!

                                            Thank you thank you thank you!

                                            BTW have never done this - hold does one install the button image?

                                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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