Character Animaton Ruby Script
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but why give up Solo, i mean did you get anywhere with it in ruby script?? is it really that imposiable??
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I did a few animations as well with SU and Twilight with some decent results. It takes far too much time however to set up. Maybe in the future a plugin like you describe might speed the process up.
[flash=853,505:2ngugfx9]http://www.youtube.com/v/XNrY1qDspgU&fs=1[/flash:2ngugfx9]
[flash=853,505:2ngugfx9]http://www.youtube.com/v/oqBRwFIbJKE&fs=1[/flash:2ngugfx9]
[flash=853,505:2ngugfx9]http://www.youtube.com/v/5M3Ha5zJFok&fs=1[/flash:2ngugfx9]
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All in all Boofredlay those are great animations but not exactly the concept im talking about, what im looking for is an alternative to rigging a character in sketchup as rigging is not an option in SU, now i do rig characters like seen in the image below but alot of time is needed to animate the character, the rig is hidden on another layer
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Damien,
You have put a lot of effort into your character rigging as I can see, I'd love to see you succeed as it would be awesome to have SU and character rigging as an additional tool, not sure how it can be facilitated however.
I stopped asking when I realised that I would be limited to disjointed characters only, as an arm moving that is connected to a torso will tear the mesh (no solution there) and ones that are seperate components look ... well crappy, maybe for comic stuff only I guess.
I really would suggest Blender for this as SU is just not the right tool.
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That is what I did with the Mech Fish, the other two were just moving objects.
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I understand what you are saying Solo but lets be honest, with all the ruby scripting im sure my concept idea can be a reality, plugins like keyframe animation, SU ANIMATE, joints in SP, and the replace me componant in shaderlight, these Four are a reality in SU, with these four examples placed in a new plugin customised for character animation im sure it would work, think about it, for example if you added joints to you character like in SP it would make animation much easier, if there was a joints option in keyframe that would solve many problems, joints exist in SU already why not custom joints soley for animation
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Now i created this character myself to animate but take note the legs, feet and the size of the head are completely out in size compared to the animated skel above
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Then i resize the skel which is animated to the size of my character (bareing in mint the animation data still works after i do so) to the size of my custume character for example
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then i replace each of the componants of the skel with my characters componants, much the same of the replace componant option in shaderlight render, once this is done i click the animation botton and my character animates the same as the original skel
NEW KYLE RIGGED walking.avi
and there you go, simple, now for the good part, the skel would be available for download by everyone, the create more animations for example jumping, crawling, cycling etc.... and those animations will be available for download also, and all you need to do is repeat the process again with resizing the skel and replace the componants, so can it be done, why not???
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IMO the most difficult thing to overcome would be the mesh updating at the joints. Modo put up a video in 08 that illustrates it nicely at the 2:00 mark. Now if SU or a plugin for SU could do that then we are in business.
http://www.youtube.com/watch?v=agO-QYArFlo -
@unknownuser said:
IMO the most difficult thing to overcome would be the mesh updating at the joints. Modo put up a video in 08 that illustrates it nicely at the 2:00 mark. Now if SU or a plugin for SU could do that then we are in business.
http://www.youtube.com/watch?v=agO-QYArFloThat's exactly what I was talking about, if SU could bend the mesh without ripping it, we would be in business.
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Ok organic surfaces that change and morph when the joints move is complicated, proberly impossiable, but if you not in the post my second video for download doesnt need this to happen, my concept is fairly simple enough leaving this alteration to organic surfaces out, my concept is only a start to animation, maybe in the future, lets say 20 yrs or more down the line they might just add organic morphing,lol
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This is something i did last nite, simple animation
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^ LOL.. nice
i gotta say, i do think you're trying to use the wrong tool for the right job but whatever, i'm stubborn too sometimes
[i see you keep trying to re-edit those posts to embed your video.. push the quote button for this post to see the proper embed code]
[flash=640,480:xgwo3sda]http://www.youtube.com/v/QP1ILu_IWII?version=3&hl=en_US[/flash:xgwo3sda]
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<iframe width="420" height="315" src="https://www.youtube.com/embed/QP1ILu_IWII" frameborder="0" allowfullscreen></iframe>
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I know im using the wrong tool for animations but it can be done using SU, SU might consider making SU more friendly to this sort of aniamtions, i wouldnt say im stubborn, i just cant be bothered learning something like Blender to do animations, i like using SU
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@iichiversii said:
I know im using the wrong tool for animations but it can be done using SU, SU might consider making SU more friendly to this sort of aniamtions, i wouldnt say im stubborn, i just cant be bothered learning something like Blender to do animations, i like using SU
i wouldn't want to learn blender either
use cheetah 3D.. it's relatively cheap and while not exactly sketchup, it's sort of along those lines..
http://www.cheetah3D.com/[but i guess you'd have to get a new OS first ]
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You said the 'b' word Jeff!
Don't mention lenderbay...he gets kinda admay.
That's an impressive vid
When can I get this in Xtravision?
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Lol, xtravision is a long way off, ha, Cheers tho Rich, this is just a demo clip i put together last nite, iv being working on a better clip for some time now with background scenes, sound effects and added special effects using a cocktail of other softwares, lol who needs blender ha ha
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Jeff im not using a Mac so cheetah 3D is out of the question, but cheers anyways
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