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    Topics

    • H

      How do i make a net

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      FrederikF
      @unknownuser said: When you use a PNG file as a texture, how can you see through the holes with a renderer. Perhaps the opacity and a bump map ? It depends on the render application you use - so can't give you a more precise answer than that... In Kerkythea, Twilight and Thea it's the clipping channel... If you use a png texture with transparency (Alpha map) in Twilight, it will automatically make the transparency for you...
    • H

      Dutch are back in country

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      olisheaO
      thats really cool! man i love holland the people there are great! fantastic atmosphere.
    • H

      Casa di Mama W.I.P.

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      D
      Models and materials looks weird...try improving them and render with higher presets.
    • H

      Create a new material from textur

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      H
      TIG, From me to you because your solution has workt perfectly. Now i can manege my over more than 1000 textures.
    • H

      Past my exams on financial en tax specialist

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      D
      Congratulations! Sounds good that you can start to play a little now
    • H

      Why the dutch are mad

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      david_hD
      I was just kiddin' . . .Love them Dutch!! Chocolate, Edam cheese, Tulips, Rem Koolhaus
    • H

      New star is born

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    • H

      Second start

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    • H

      Pillow and blanket

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      Alan FraserA
      Very cool, Adam.
    • H

      Maxwell export plugin for skecthup

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      brodieB
      This is probably a better solution since there are different versions of Maxwell and SU. You should be able to download the plugin including the exporter here... http://www.maxwellrender.com/index.php/try/sketchup -Brodie
    • H

      Woudhuis WIP

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    • H

      How can i put an logo (jpg picture) on a curved wall

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      Alan FraserA
      You can wrap an image clear around a curved shape...as long as the sides are vertical. In the attached file, an extruded circle has been rotated so that one of its flat sides is facing along an axis (therefore exactly parallel to the imported image). The image is projected onto that face. You then r-click the face, uncheck the Projected attribute of the texture, sample the face with the now unprojected image painted onto it, then paint all the other faces. [image: DYUT_wrapped_thumb.jpg] wrapped.skp
    • H

      Old ducth guy with his 1st render

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      J
      Hey these are pretty swell for the first go around. The first image needs more reflection, sit in your living room and just look at things, all the little things that reflect and are shiny, thats a good way to get into it. I would take the material off the door glass and get some sun streaming in there. Also, increase the pattern on the wall, or get rid of it, I dont think its helping the scene. We all start somewhere, I started with a great render then after that it seemed to crash for a while, must have been beginners luck, but with a lot of reading through these forums and practice you'll get there. Good job man!
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