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How do i make a net

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  • H Offline
    hvanessen
    last edited by 22 Aug 2010, 12:52

    I would like to make a net behind a soccer goal, or a fence around a soccer or baseball arena.
    soccer goalLike this example. Is there a plugin for or another trick

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    • B Offline
      Burkhard
      last edited by 22 Aug 2010, 13:01

      What about a model with an alpha texture of a net? Should work

      [http://www.ia-plus.de(http://www.ia-plus.de)]

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      • C Offline
        CAD Addict
        last edited by 22 Aug 2010, 14:24

        I think SoapSkin Bubble could work for this. Haven't tried though
        http://www.cad-addict.com/2009/02/sketchup-plugins-creating-tensile-like.html

        http://www.cad-addict.com

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        • E Offline
          EscapeArtist
          last edited by 22 Aug 2010, 14:43

          I gave SS&B a quick try and I don't think it will work so well. Plus the bubble shape is limited to that of a bubble. I used that neat new plugin Curviloft and generated the shape below using "Crate loft based on spline". Create a material that looks like one square of net, and then apply it to the shape and get a 2.5D net.


          net.jpg

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          • N Offline
            nektares
            last edited by 23 Aug 2010, 19:53

            a quick try with soap skin and bubble and lines to tubes plugin.. with a bit of time you can get a good net out of it, but if you are using a render engine or dont necessarily need the geometry i recommend to use PNG image or an alpha map over a mesh instead of modeling the net ๐Ÿ˜„


            net

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            • P Offline
              pilou
              last edited by 23 Aug 2010, 23:29

              Maybe with this ExtrudeEdgesByRailsToLattice by Tig
              or Curviloft by Fredo6

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • 3 Offline
                3eighty
                last edited by 24 Aug 2010, 03:33

                try Windowizer...

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                • T Offline
                  tomsdesk
                  last edited by 24 Aug 2010, 03:42

                  Here's a couple of texture pngs that do the trick (got the original chain link from here somewhere, from someone...thanks again, and did some messing with in in PSP to make the net png) very convincing in SU (though no line shadows) and renders well with good shadows:


                  ChainLink.png


                  net.png

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

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                  • H Offline
                    hvanessen
                    last edited by 24 Aug 2010, 07:01

                    When you use a PNG file as a texture, how can you see through the holes with a renderer.
                    Perhaps the opacity and a bump map ?

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                    • F Offline
                      Frederik
                      last edited by 24 Aug 2010, 11:49

                      @unknownuser said:

                      When you use a PNG file as a texture, how can you see through the holes with a renderer.
                      Perhaps the opacity and a bump map ?

                      It depends on the render application you use - so can't give you a more precise answer than that...
                      In Kerkythea, Twilight and Thea it's the clipping channel...
                      If you use a png texture with transparency (Alpha map) in Twilight, it will automatically make the transparency for you... ๐Ÿ˜„

                      Cheers
                      Kim Frederik

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