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    Recent Best Controversial
    • RE: SketchUp 2018

      Same here. I just hope that there was a strong negative response to their questionnaire and have decided to leave things as they are for now.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: SketchUp 2018

      So, it won't be long until we find out if Trimble have decided to shift to a subscription model.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: Not an Everyday House...

      Very nice. Reminds me of Jürgen Mayer's residential work.

      posted in WIP
      HieruH
      Hieru
    • RE: 3D Vegetation

      .rar is just a compression format like zip.

      posted in Newbie Forum
      HieruH
      Hieru
    • RE: How to round narrowing line?

      I think the model is deceptively detailed...it only took a couple of minutes to create using the Line tool, Offset and the Split Tools plugin.

      For more complex forms I use Quad Face Tool, Vertex Tools, Split Tools and Zorro extensively. Solid Inspector is also handy for finding unwanted faces and internal geometry.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: How to round narrowing line?

      If you do actually need a completely smooth transition, then you'll have to use SubD or Artisan.

      Here's a quick basic shape to play with.

      Wedge.jpg


      Wedge.skp

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: Method or plugin for subdividing like this sample

      I agree, turning them on and off would be ideal; but since that isn't possible, you can't avoid destructive bevelling if you want that extra level of realism.

      As for last minute changes, I don't run the final renders until the client has fully signed off on the design and they are aware that no major revisions are possible. Up to that point I present draft renders without the bevelling.

      posted in Developers' Forum
      HieruH
      Hieru
    • RE: Method or plugin for subdividing like this sample

      @jql said:

      I remember Thomthom was talking with both Thomas (Jiminy) and Tomasz to make it happen. Maybe it's being developed as we speak, maybe it stalled.

      Yes, some Skatter wisdom would probably help to move things in that direction.

      @jql said:

      Anyway what I wanted was simply to have raw geometry without bevels, so I could design easily with sketchup and some method to fake bevels so I could render realistically, but I don't want to have permanent bevels.

      The way I envisioned that working would involve a new version of Round Corner that adds the loops needed for SubD bevelling and then assigning a SubD @ Render condition to the geometry.

      Whilst it wouldn't reduce the geometry/calculations rendered, it would keep models manageable and be partly non-destructive.

      Naturally the ideal would be completely non-destructive bevels, but that's not going to happen without major changes to SUp's core engine.

      Personally I leave all bevelling until the last minute, when I know there won't be any design changes. Sometimes I'll save non-bevelled versions of components in my project file - just in case.

      posted in Developers' Forum
      HieruH
      Hieru
    • RE: Method or plugin for subdividing like this sample

      I do this sort of thing manually on a daily basis and it is frustrating that a number of plugins come very close to automating much of the process.

      A quad version of Round Corner with a subdivision mode (just adding the required loops) would be awesome.

      Having more control over the addition of loops in Quad Face Tools would be very helpful. I seem to recall that this is planned for the next version.

      For subdivision at render, I think that could be possible with SubD at some point in the future. I imagine that getting it to play nice with all the different render engines will be quite a big ask.

      posted in Developers' Forum
      HieruH
      Hieru
    • RE: Create a 360 Hidden Line View

      Something like this might help with the conversion:

      Loading...

      favicon

      (www.360toolkit.co)

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: Wish list for Sketchup 2018

      Output options for panoramic and stereoscopic 2D images and animations.

      Obviously we can do this using various render engines, or exporting to something like Unreal. However the option for a quick and dirty SUp pre-viz VR or panoramic would be incredibly useful.

      posted in SketchUp Feature Requests
      HieruH
      Hieru
    • RE: Fancy a pint?

      @rich o brien said:

      I made the liquid of the beer penetrate the glass.

      If you mean that the inside surface of the glass has the beer material assigned, then that's the right way to do it. You do however need to then set the beer material's container to the glass material. Again, you can only do this in Studio.

      You would then use a separate beer material for the surface and that will have the Global Medium as it's container.

      I've got an illustration somewhere that explains all this, but can't seem to find it right now.

      posted in Gallery
      HieruH
      Hieru
    • RE: Fancy a pint?

      @rich o brien said:

      The bubbles are little Chrome balls because I could not get Thea to render bubbles properly.

      You need to set the beer as the Container for the bubbles material (I use the air from the glass of water example scene). Unfortunately you can only do this in Studio.

      posted in Gallery
      HieruH
      Hieru
    • RE: The future of Fillets and Round Corners

      The poly count is complete overkill, but it's the only satisfactory alternative at the moment.

      In theory, you could remove many of the loops with QFT, delete the faces and re-skin the frame, but that's a lot of work for something that should be simple.

      Trying out BoolTools2 is n my to-do list.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: The future of Fillets and Round Corners

      As great as Round Corners is, you are right about it's limitations. It's the main reason I use SubD for filleting objects that aren't rectilinear or have complex junctions.

      If you do find anyone willing to take Round Corners to the next level, how about starting a Kickstarter campaign to fund the exercise? I'd happily contribute to something like that.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: SUbD Modeling Comp anyone?

      @rich o brien said:

      You're beyond help David....

      Tell me about it 🤣

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: SUbD Modeling Comp anyone?

      @thomthom said:

      1000 polys will be an interesting restriction which should produce some interesting solutions to optimise the mesh. 😄

      That's me screwed then. I have a serious addiction to overly complex control meshes. I should probably seek professional help.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: 2017 M2

      Looks like the update is being rolled out directly to SU now - I've just had a prompt on launch.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: Vectary

      That second video just goes to show how misleading the overview video was. Workflow doesn't look much faster than using SU with SubD.

      posted in Freeware
      HieruH
      Hieru
    • RE: Young Banksy

      This looks a lot like the Morris Minor model:

      https://3dwarehouse.sketchup.com/model.html?id=u1418a3cc-2432-4776-a76f-2ac696b7fa67

      posted in Gallery
      HieruH
      Hieru
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