Couple more.

Posts
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RE: Ant Chair - Series 7
@Rich-O-Brien said in Ant Chair - Series 7:
@Gus-R Lovely model and that interior is slowly becoming the most expensive room on the planet
Thanks Rich. Guess I should finally do a super car but I have other things to learn. I unwrapped the seat itself in Blender and it's far more accurate. Just have to learn how to unwrap the sides of the chair (not show here) unless you have a quick answer. I tried the seams thing but it unwraps in a circular fashion. That's the edge which can show the lamination of the wood.
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RE: Piano with Rayscaper
@Rich-O-Brien said in Piano with Rayscaper:
@pixelcruncher Just some cranky guy that makes very detailed models and yummy renders
Me? Cranky?
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RE: 1921 Multifamily
@Rich-O-Brien I forgot the window planters! Thanks Rich. I like the dramatic "through the woods" and dark contrasts look. Flying around the model like Flight Simulator can lead to interesting results. Here's the window planters...
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RE: Snowman
@Mike-Amos I tried using the Blender snow into Sketchup but there were far to many vertexes to handle. Being able to go straight from Blender into D5 is pretty smooth. Plus I'm slowly learning some Blender procedures which are normally kind of difficult. Especially creating some geometry nodes. I skipped that step with the icicles by finding a icicle addon which is kind of easy. For some people all that might be tedious but I'm used to tedium with my drafting.
Blenderkit has a Peterbilt cabover! I keep promising myself to model a Peterbilt conventional.
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RE: Snowman
@HornOxx I have to say I'm really having fun with this. I always wanted to add snow to renderings. D5 has a snow effect but it doesn't pile on like you can using Blender. Here I started using some Blenderkit assets and plugged in a Ford F-150.
Here's a close up of the roof area.
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RE: Denver Architecture II
@L-i-am I have the warm turned up almost all the way up. Might be your monitor.
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RE: Denver Architecture II
@Rich-O-Brien Yeah. Multi-million dollar home with a higher quality Tuff-Shed garage.
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Dexter
Last time I posted a rendering of this model was using Thea for Sketchup, This one is using D5 Render. I think I'm finally getting the rust look down. Before software developers pull the plug and change everything again. Didn't really need the Porsche but what they hay.
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RE: Dexter
Nice work, I have learned a trick though. Mast RAW renders look over saturated. I find reducing the saturation on a render just about always makes a render more real
Could be. I've played around with that before. I nudged the saturation down in the second one here. The third I used an AI match from an existing photo of a different house and scene. I rendered these at 6K and shrunk them down to 2560 pixels.
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RE: Dexter
@ntxdave Thanks Dave. It doesn't happen very often but that last render makes me feel like I should be sitting at a desk with my feet up on the desk while I'm smoking a pipe and admiring my work.