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      I'am back!!! (crop duster) (WIP)

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      @unknownuser said: Looks great. Only thing I might suggest is that it looks like you wings go from the large rounded front down to a razor edge on the back side. Might look a bit more realistic if the back edge was rounded off. -Brodie Yeah I was thinking that.....Thanks for the comment
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      MAPZONE?

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      Thanks for replying so quick solo Yeah iam kinda new to the whole rendering,texturing process so i thought i would give it a shot.Plus i think it would be cool to have my own texture library that i can edit,use and share.I going through all the TUTs right now for it,I am hoping i can share and show off some new textures next week or so. Thnx again.
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      Texture problems?

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      GaieusG
      Well then, now start using some soft shadows! Nice start!
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      My first few renderings

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      I was messing around with HDR lighting and ies mesh lighting.I layered 2 ground plains one on top of the other and I textured the bottom with a Metal mirror style texture and the top with Dilectic glass.I used a mettalic/gloss green car paint on the sphere. I am going to subdivide the sphere a couple more times to get a smoother look on it. I will post it when its finished rendering. Here is the first one...ENJOY [image: trippySTUFF.jpg] EDIT:here is the same scene,I just Subdivided it and added a diffrent texture(dilectic Glass)to the sphere to get a different effect. [image: trippySTUFFclear.jpg]
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      PLZ Help!!!!

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      @frederik said: Aaahhhh.... Those are render presets... Never used these LR01-04 presets myself... To be honest I'm not exactly sure what they're used for, but if I remember correct, they're there to help 3dsMax users for some layered render techniques... Those are useful with post processing, for example if you want to add a controlled bloom.
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      Picture to Model

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      Alan FraserA
      Smoothing won't physically round-off the edges...for that you would need to use a subdivide tool, like the recently released Subdivide & Smooth Ruby script. A more exact and efficent way of doing it would be to model the gun the way it actually is...using circles/arcs...rather than just tracing it and Push/Pulling. There is a similar thread here. I explain how it's done about halfway down the thread.
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      Hey everyone.

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      Thanks a bunch,That really helps alot. Everyone here has been so helpful. Thanks again
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