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    Picture to Model

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    • G Offline
      gigga97
      last edited by

      Ok I have looked all over the forum and the web and I can not find info or a tutorial that shows me step by step on how to make a model from a photo.I know how to import photos into SU,But thats about it.So if anyone could tell or show me how that would be great.

      Thanks πŸ˜„

      PC SPECS:
      Q6600 @ 3.0Ghz
      2x 9800GTX+'s in dual SLI
      4GB G.Skill Ram
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      • R Offline
        RegH
        last edited by

        @gigga97 said:

        Ok I have looked all over the forum and the web and I can not find info or a tutorial that shows me step by step on how to make a model from a photo.I know how to import photos into SU,But thats about it.So if anyone could tell or show me how that would be great.

        Thanks πŸ˜„

        Hello!
        This link may be a good starting point. I'm sure you'll be getting lots of good advice very soon, but if you're up and checking the forum, this link should be of some interest...
        Open the link and scroll about halfway down to CADkeen's post..

        301 Moved Permanently

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        (www.sketchucation.com)

        Actually, the whole thread is a great read if you have the time.

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        • G Offline
          gigga97
          last edited by

          Thanks I will look into that.

          This is all i have found out how to do so far. 😳

          http://i262.photobucket.com/albums/ii115/gigga97/357.jpg

          PC SPECS:
          Q6600 @ 3.0Ghz
          2x 9800GTX+'s in dual SLI
          4GB G.Skill Ram
          EVGA 750i FTW edition MOBO

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          • R Offline
            remus
            last edited by

            Im guessing you want to model the bject with a reasonable degree of accuracy, so really your going to need some more information, be it more pictures or some dimensions or something similar.

            If you cant get anything else youll basially have to make a guess as to the barrel diameter, handle profile and anything else you cant garner from the photo.

            As to actually modelling it, all you really need to do is just model it as you would if you didnt have a picture, but then use the picture as a reference for dimensions. So as your drawing the barrel you be able to get the outer diameter and thne move it up so its parallel with the barrel i the pic, thne pus/pull it along so it is the same length as the barrel. Obvously this gets a bit more tricky for more complicated bits, but the principles the same.

            Hope that made a bit of sense πŸ˜„

            P.s. you might want to sort your toolbars out, you'll have much more screen in which you can actually model πŸ˜›

            http://remusrendering.wordpress.com/

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            • G Offline
              gigga97
              last edited by

              Thanks Remus,Yeah my toolbar is messy 😳
              I just started modeling about a month ago and i just found SU like 2 days ago so i am not really that good,But you gotta start somwhere right?
              I chose the 357. Revolver cause it looks like a fun and quite simple first "real" Project.
              I know it does not look that great but it took me about a hour and a half to complete...with alot of expermenting.I am still gonna make some improvments on it in the future.Here it is but dont forget its my first so dont be to harsh 😒
              EDIT:No matter how many times i resize it,it just wont fit!!!! 😑 lol

              http://i262.photobucket.com/albums/ii115/gigga97/357renderside.jpg

              http://i262.photobucket.com/albums/ii115/gigga97/357renderfront.jpg

              PC SPECS:
              Q6600 @ 3.0Ghz
              2x 9800GTX+'s in dual SLI
              4GB G.Skill Ram
              EVGA 750i FTW edition MOBO

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              • G Offline
                Gidon Yuval
                last edited by

                Very impressive for a first model!
                Good work!

                If you don't know where you're going, you're never going to get there.

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                • G Offline
                  gigga97
                  last edited by

                  Thanks,It still needs some more improvements.I smoothed it all the way to 180.0 in SU but it still seems to be squared around the edges.

                  Thanks Again Gidon.

                  PC SPECS:
                  Q6600 @ 3.0Ghz
                  2x 9800GTX+'s in dual SLI
                  4GB G.Skill Ram
                  EVGA 750i FTW edition MOBO

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    Smoothing won't physically round-off the edges...for that you would need to use a subdivide tool, like the recently released Subdivide & Smooth Ruby script.
                    A more exact and efficent way of doing it would be to model the gun the way it actually is...using circles/arcs...rather than just tracing it and Push/Pulling.
                    There is a similar thread here.
                    I explain how it's done about halfway down the thread.

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                    You could be entitled to compensation. Call the Pro Claimers now!

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