My first few renderings
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Thank you igor for the support...Here is a model i picked up off of 3d warehouse and thought it would be fun to tweak the texture a bit in KT.I have downloaded all the textures from the KT download page and i just cant get it right...But at least the water came out good
If anyone knows where else i can get my hands on some nice textures for KT that would be great. thnx -
wow. bright green, how inconspicuous. the cops will never find that.
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Yeah I know Thats the main problem i have with it.I have a really cool texture that looks like rusty chiped paint but its only in red and i realy want to keep the actual rocket itself the traditional Army Green.IDK i am still messing with it.I have a nice experimental render cooking up right now,I am trying to render a glass with liquid inside.
it should be done in about an hour or so.thnx again igor for your C&C.
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Good stuff, especially for your first renders.
Only thing i can tihnk of at the moment is to enlarge the wood texture on the handle of the RPG, try and get it so theres a bit of grain showing in the wood, i find it makes it a lot more obvious that its a wooden material.
Might be worth darkeneing te metal material a bit as well, Its looking a bit shiny at the moment.
Nice water btw, ive never really been any good at water really need to try it out at some point.
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whater is my next goal too. it adds a lot of attractiveness to a scene (especially when you want to see something of the sky (as reflection) between high buildings).
your renderings of water are quite inspiring, gigga97.
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Thanks for all your comments,I am retexturing the RPG right now.As for the water i did not do much just used the water textures from the kerkythea dowload section of there site.
Here is my first attempt at modeling liquid in a glass.I made the liquid red cause i thought it would make it more interesting than just plain water.I think iam going to redo the model so i can smooth out those edges.I rendered in KT on the number 11 preset...it took about 30 mins. -
Sry to post twice in a row but my RPG render is done...I still cant get the wood texture to look real, I guess i dont know how to resize the texture.I changed the metal texture and the Scope texture.The ground surface is a mattalic car paint texture.If anyone could tell me how to resize the wood texture in Kerkythea that would be great.
Thanks
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Yeah I noticed that Its not my model i got it from the 3d warehouse and was pretty impressed with it.I really dont see many people modeling Humans that much,Plus considering the fact that the nano suit from the game crysis is really detailed..whoever modeled this is pretty talented.(i wonder if they modeled it in a diffrent piece of software other than SU)
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@unknownuser said:
Looks like the Crysis man wears Nike Air Max.
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I was messing around with HDR lighting and ies mesh lighting.I layered 2 ground plains one on top of the other and I textured the bottom with a Metal mirror style texture and the top with Dilectic glass.I used a mettalic/gloss green car paint on the sphere.
I am going to subdivide the sphere a couple more times to get a smoother look on it.
I will post it when its finished rendering.
Here is the first one...ENJOYEDIT:here is the same scene,I just Subdivided it and added a diffrent texture(dilectic Glass)to the sphere to get a different effect.
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