sketchucation logo sketchucation
    • Login
    1. Home
    2. ely862me
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 26
    • Posts 1,902
    • Groups 2

    Posts

    Recent Best Controversial
    • RE: 1963 Ac cobra Mk 1 260/289

      @garydorn said:

      wow

      I am curious,
      for the front wheel to fender transition you carried the wheel flare loop all the way across under the front to the other wheel.
      is that a deliberate mesh strategy.

      Yes, it is a bit of a strategy as it is good to have continuous loops. You can end the detail somewhere near the other loop, but it will break the surface a bit and I don't like triangles.


      289 SU 6 body V3 for subd 1.jpg


      289 SU 6 body V3 for subd 2.jpg

      posted in WIP
      ely862meE
      ely862me
    • RE: SubD examples and models

      This one was simple because I didn't really started it from scratch, I just retouched the model garydorn shared in his topic, http://sketchucation.com/forums/viewtopic.php?f=333%26amp;t=64251 .
      As (almost) always, I start with wheel arches(12 segments circle), then hood and top and easily connect these. In an hour you have a body.

      posted in SUbD
      ely862meE
      ely862me
    • RE: SubD examples and models

      Everything retouched manually(a lot of mess on the wheel arches), I only used Quad face tools for some operations(loops and pencil)and also a bit the Vertex tools. You need to do a proper mesh in order to be able to subdivide it.
      When you know the surfaces you are able to bring it near the real thing. Now I believe you can easily adjust the shape and still keep it subidivdable(if such word exists).

      posted in SUbD
      ely862meE
      ely862me
    • RE: SubD examples and models

      Feel free to explore.


      289 SU 6 body V3 for subd.skp

      posted in SUbD
      ely862meE
      ely862me
    • RE: SubD examples and models

      Garydorn's cobra retouched .
      289 SU 6 body V3-1.jpg


      289 SU 6 body V3 1.jpg


      289 SU 6 body V3 2.jpg


      289 SU 6 body V3 3.jpg


      289 SU 6 body V3 5.jpg


      surface test.jpg

      posted in SUbD
      ely862meE
      ely862me
    • RE: 1963 Ac cobra Mk 1 260/289

      You are on the right path, don't get drown at the shore.
      I have retouched the shape overall and made it compatible with SubD.
      About an hour and a half worked on it(it still needs a couple of touches here and there).. boy I miss car modeling !!
      289 SU 6 body V3-1.jpg


      289 SU 6 body V3 1.jpg


      289 SU 6 body V3 2.jpg


      289 SU 6 body V3 3.jpg


      289 SU 6 body V3 4.jpg


      289 SU 6 body V3 5.jpg


      surface test.jpg


      surface test 1.jpg

      posted in WIP
      ely862meE
      ely862me
    • RE: SubD examples and models

      @garydorn said:

      Howdy

      Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.

      Thanks - any advice appreciated.

      In order for your mesh to smooth properly with SubD and even with Artisan, you need to make it a lot cleaner.
      For SubD you need to make it like this .


      Component_3 3.jpg


      Component_3 2.jpg


      Component_3 1.jpg

      posted in SUbD
      ely862meE
      ely862me
    • RE: Where did triple click go?

      Maybe, if you want, you can upload the model somewhere(3dwarehouse?) so we can take a look.

      posted in Newbie Forum
      ely862meE
      ely862me
    • RE: ID32 LUX BED

      Wrinkles should not defy physics though while colliding with furniture.

      posted in Gallery
      ely862meE
      ely862me
    • RE: Where did triple click go?

      No toggle button. Either your mouse is down or your connected geometry is way to heavy and it won't get highlighted/selected too soon.

      posted in Newbie Forum
      ely862meE
      ely862me
    • RE: Line length on circle scaled to ellipse is very wrong

      There was already a bug submitted for this, yes it is a bug. Also changing lengths when copying an ellipse is a bug. They are in the database and most likely sometime in the near future will be fixed.

      posted in SketchUp Discussions
      ely862meE
      ely862me
    • RE: Line length on circle scaled to ellipse is very wrong

      Once you get to copy them around you get all kinds of lengths.

      posted in SketchUp Discussions
      ely862meE
      ely862me
    • RE: Line length on circle scaled to ellipse is very wrong

      This might be a bug..

      posted in SketchUp Discussions
      ely862meE
      ely862me
    • RE: SubD examples and models

      That's why Fredo invented JPP !

      posted in SUbD
      ely862meE
      ely862me
    • RE: SubD examples and models

      Strange as it worked until today !
      I believe I didn't update after the release.
      Thanks, back and runnin' fine !

      posted in SUbD
      ely862meE
      ely862me
    • RE: SubD examples and models

      I thought this was happening only with this model, but it seems it happens with all. I don't remember doing any changes later. This is a bit strange. Maybe Thomas has some hints from the error I sent his way.

      Edit

      Thomas, have you released any updates recently ?
      When I went to the Welcome to SubD panel it said a new version is available. Then I went to the SCF pluginstore and installed SubD. Now it seems to work.

      posted in SUbD
      ely862meE
      ely862me
    • RE: SubD examples and models

      It doesn't work for me. I have sent the bug. I get one every time I try it.


      err.jpg

      posted in SUbD
      ely862meE
      ely862me
    • RE: SubD examples and models

      Why this won't subdivide ?


      Lace.jpg


      Lace.skp

      posted in SUbD
      ely862meE
      ely862me
    • RE: [Plugin] QuadFaceTools

      Oh, well I am not that experienced, trust me.
      It's just that here we are talking about a plugin that works in a certain way. Then you come with a mesh done in Artisan, and ask for advice to apply textures in quads, which clearly you have none in your ship.
      You can apply textures with Thru paint and also SketchUV even if you don't have quads, but it is easier to apply textures if you have your mesh divided into portions, top, sides, wings, details etc.
      Sketchup was/is primary used for architecture, that's why the texturing is so ancient. To paint a couple of flat walls is easy, but to apply a texture to an organic shape exactly as you want is nearly impossible.
      That's why is good to have a nice simple geometry with some texture applied to it, then after you subdivide that, the texture will readjust, although not perfect.
      I usually don't apply textures of this kind, it's out of my hand. Just here and there a couple of tires which are symmetrical and easy to apply.
      I am using box mapping and planar mapping most of the time when the textures are quite repetitive, but when they are not, you must cut the surface in parts to map them individually.
      There is a guy one the warehouse who makes just simple square objects, but he applies some good textures and everything looks stunning, maybe you should take a look at his models. https://3dwarehouse.sketchup.com/model.html?id=c4420d36292ee89874499a543081c292 scifilicious by the nickname
      Yes, I already felt sorry after I replied the first time. Sorry for being a bit harsh !
      Hope you can make it after all !

      posted in Plugins
      ely862meE
      ely862me
    • RE: [Plugin] QuadFaceTools

      Well if it is not that difficult to have one texture applied to the whole model, then why don't you just do it !?
      It is hard to ask for things that you don't even understand the concept of..

      posted in Plugins
      ely862meE
      ely862me
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 95
    • 96
    • 4 / 96