hello all,
i read a thread where my attention was drawn to the possible difference between smooth surfaces and grouped VS ungrouped geometry.
so i set up a test scene - two spheres, one in a group, the other not in a group, a VRay infinite plane and a Material Override set to 229 229 229 RGB color.
settings [redirect to imgur.com]
the result? buggy
when the LC Subdiv amount was changed to a sufficiently high value (800 in this case), the image output was this:
"wow," i thought, "ungrouped geometry (although with edges hidden) renders sharp? i didn't notice that before."
so to test if it isn't just some sort of a bug, i immediately hit the render button again, and the result is this:
and every next render showed the same output as this second image.
so, to conclude - be aware of this thing, and a possible solution can be to start the render, interrupt it, and start it again. when you're changing the subdivision amount, that means you're probably at a stage of lighting the scene and searching for the right speed/quality ratio, so i guess it shouldn't hurt so much.
PS: hey, did you know that Override Material doesn't work on faces which have no material / sketchup's default ?
PPS: any ideas about how to get rid of the funny artifacts, marked in this last image?
thank you very much.