sketchucation logo sketchucation
    • Login
    1. Home
    2. Edson
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 235
    • Posts 2,413
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Beach project, any ideas??

      hi mateo,

      since you ask for suggestions i will give you an opinion. it is just my way of seeing things so please do not get annoyed at my sincerity.

      i would not go for the theme park idea. leave it to disney and for cenographers. what the world does not need is more fake stuff. why pretend to be somewhere else than the place where those beaches are?

      why do you not go for authenticity? i would try and uncover the local character (the so called genius loci) and accentuate it.

      a theme park project will get old in a few years (to me they are born dead but anyway). something authentic may be interesting for decades or centuries. but you are the one to decide what to do.

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: Array

      check this two wondeful tutorials on arrays, created by our member gidon.

      Array tut.skp
      Circular array tut.skp

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: Anti-SketchUp! Snobbery [or Ignorance?]

      apart from everything you said before, which i agree with, i would add 2 more:

      1. SU brought back to me the pleasure i felt in the past when drawing with pen and pencil.
      2. with SU i can actually design in 3D. with all the other apps i worked till last year my concentration had to be on my actions not on the project itself. not anymore.

      i eagerly await for SU 7 to see what improvements they will be able to bring us, but i do not think SU should become a do-all app. no need to have a rendering engine if there are so many in the market, paid or free. this is true for a number of features people have been suggesting to google.

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: From Blogs (the thread) to my new site

      bruce,

      thanks for one more tip. yes, i have resized some pics inside sitebuilder. as you may recall i am working within the windows partion in my mac and i do not have photoshop in there. going from mac to win and vice-versa means restarting the machine...

      perhaps i should install some free windows graphic editor to do it.

      cheers.

      posted in Corner Bar
      EdsonE
      Edson
    • RE: New: HouseBuilder metric 1.2 (customizable)

      didier,

      sorry, but I could not find them.

      edson

      posted in Plugins
      EdsonE
      Edson
    • Add a description of the script please

      coen,

      I had just posted a request for the exact same thinng when I saw this post. Perhaps being redundant at times is not a bad thing.

      regards.

      posted in Developers' Forum
      EdsonE
      Edson
    • RE: Mover does not go

      hi jim,

      i tried what you suggested and it worked beautifully.

      thanks.

      posted in Plugins
      EdsonE
      Edson
    • Mover does not go

      I have tried to install mover.rba couple of times but not a thing happens. it does not show up in any menu; it is as if it was not there.

      I must surely be doing something wrong; the problem is to know what.

      I unzipped it and put the folder named mover Folder in the plugins folder of SU. inside that folder there is another named Jim Foltz which holds 3 more.

      could anyone tell me what I am doing wrong?

      cheers.

      posted in Plugins
      EdsonE
      Edson
    • From Blogs (the thread) to my new site

      some of you may remember a very long thread called Blogs through which modelhead taught basically me and alan woods the basics of site building.

      well, the site i developed out of those lessons is now online. there is still some stuff to include but the essence is there.

      i hope you do not find it too offensive to your eyes...

      and thanks to bruce once more for his help.

      posted in Corner Bar
      EdsonE
      Edson
    • RE: Rendered for a friend

      congratulations to both of you. very good renders and very interesting project. i am sure your friend must have been pleased by your renders.

      posted in Gallery
      EdsonE
      Edson
    • RE: Fabric roof

      mike, does it work on mac?

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: Heavy terrain a problem

      kris, this is a great idea, equivalent to turning parts of a project on and off to keep a file as light as possible.

      i will use next time. now all i want is to finish this damn competition! thanks.

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: Heavy terrain a problem

      thanks, everyone. good idea, marne.

      as i said before, the problem was made worse by the fact that the students helping me modelled the site carelessly, that is, without grouping everything and assigning the elements to layers.

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: Heavy terrain a problem

      the terrain was off, not hidden. the problem is that the kid who is helping me does not believe in grouping and assigning things to layers. so the terrain is not grouped and we are having all this trouble.

      posted in SketchUp Discussions
      EdsonE
      Edson
    • Heavy terrain a problem

      a new problem arised. i am working on a fairly complex terrain with a number of bldgs on it. in order to be able to work faster i turned the terrain off. however, whenever i triple click anything, my machine takes forever to come back to use because it is calculating all the faces of the hidden terrain (i know that because the terrain is selected at the end of the process). is it normal? is there a way out of this?

      posted in SketchUp Discussions sketchup
      EdsonE
      Edson
    • RE: Problem with pict as texture

      anything is possible. when i have a chance i will check it.

      posted in SketchUp Discussions
      EdsonE
      Edson
    • RE: Problem with pict as texture

      it may well be. any recommendations as to these? how big can be an image to be successfully imported as texture? what would be the optimum definition for it?

      questions, questions...

      posted in SketchUp Discussions
      EdsonE
      Edson
    • Problem with pict as texture

      in order to reduce the size of a file that has dozens of venetian blinds, a created an image of one to aply as a texture to a box.

      I then tried to import it and use it via the colors panel, creating a new texture. it worked fine and the texture appeared as a thumbnail. but after selecting it and clicking on the face i wanted to apply it to, i got just a plain colored surface, not the texture i created, nor could i get to the texture position dialogue after double-clicking on it.

      the only way to do it was to import the ima as texture via the File menu (File>>Import...).

      any clues as to what can be happening that prevents me from using the first method?

      posted in SketchUp Discussions sketchup
      EdsonE
      Edson
    • RE: Can't get rid of the axes

      thanks, jeremy. it worked.

      about the weekend, the same to you. we are finishing a competition and having fun with renders and what not.

      posted in SketchUp Discussions
      EdsonE
      Edson
    • Can't get rid of the axes

      i am modelling something and after creating a fair number of goups there is a set of axes showing for each one of them (see pic attached). even though i turned axes off (View>>Axes) they are still there.

      any suggestions as to how to get rid of them?


      Picture 22.png

      posted in SketchUp Discussions sketchup
      EdsonE
      Edson
    • 1 / 1