Problem with pict as texture
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in order to reduce the size of a file that has dozens of venetian blinds, a created an image of one to aply as a texture to a box.
I then tried to import it and use it via the colors panel, creating a new texture. it worked fine and the texture appeared as a thumbnail. but after selecting it and clicking on the face i wanted to apply it to, i got just a plain colored surface, not the texture i created, nor could i get to the texture position dialogue after double-clicking on it.
the only way to do it was to import the ima as texture via the File menu (File>>Import...).
any clues as to what can be happening that prevents me from using the first method?
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is it the scale of the image? is it high def?
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it may well be. any recommendations as to these? how big can be an image to be successfully imported as texture? what would be the optimum definition for it?
questions, questions...
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well when you click on the face and or right click to texture... you should see the whole image... if you don't then there must be another issue. if you do, then you could just scale down.
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Any chance you were in shaded mode (versus shaded with textures mode)? If you wre in just shaded, it would appear as though it did not apply the texture correctly and it would only show a color. Just a thought,
Chris
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anything is possible. when i have a chance i will check it.
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Sounds like the image is bigger than the plane you placed it on.
I usually create a flat surface and add the texture. I then 'resize' the surface to fit the image, i.e instead of the multiple tiled images you get. I then group it and 'rescale' it to fit the model.
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