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    Recent Best Controversial
    • Make unique texture for some faces at the same time

      Is there a way to make unique textures for many selected faces at a time? Many textured faces are renderer wrong and after making them unique, it works. But if there are a lot of "wrong" faces, what is the easiest way to make them all unique?

      Thanks for your answers!
      Cotty

      posted in Newbie Forum sketchup
      cottyC
      cotty
    • RE: Intersection lines and face

      @unknownuser said:

      A very easy workflow with your curious file 😄

      Nice one, thank you!

      posted in Newbie Forum
      cottyC
      cotty
    • RE: Intersection lines and face

      @box said:

      I believe it's the age old problem, you are working too small.

      I have tried this before posting and this didn't make a difference (in this case).

      Perhaps I had selected only the face yesterday and thought that an intersection with the model would bring the lines in the face, but it seems that the selection of the lines (lines only is enough) and the intersection is the right way.

      posted in Newbie Forum
      cottyC
      cotty
    • RE: Intersection lines and face

      Yesterday, I have tried to select all and intersect. The lines didn't intersect with the face.
      Today in the created example it works this way 😮
      Thank you Pilou for your hint which pushed me to try it again...
      Cotty


      Example V6

      posted in Newbie Forum
      cottyC
      cotty
    • RE: Intersection lines and face

      @unknownuser said:

      Click the internal surface for select it...

      Thank you for your answer. After creating the face (b.) there is only one face. So I am not able to click the internal surface. I created an example...
      Cotty


      Example Sketchup file

      posted in Newbie Forum
      cottyC
      cotty
    • Intersection lines and face

      Is there a possibility to intersect lines with a face?

      Example for explanation of the problem (see picture):
      a. I have some closed contours (coplanar) and want to get the outer face with holes
      b. I redraw one line of the outer rectangle to create a face, this face is not intersected by the (coplanar) lines (->only 1 new face)
      c. When I redraw one line of the inner contour, the inner face is seperated
      d.-e. the little holes can be separated this way too, but it is a lot of work with much more holes...

      So the question is if there exist a simpler workaround to intersect all the lines with the created surface (b.)?
      Cotty

      example geometry

      posted in Newbie Forum sketchup
      cottyC
      cotty
    • RE: The "Duh!" thread (aka the Doh! thread)

      I've learned a lot from this thread and here is my little "Duh!"...

      Textures of different (coplanar) faces can be combined (context menu - combine textures (?, don't know the english translation of the menu)) if they are preselected.
      Because the inner lines can be deleted, this reduces the file size (e.g. for google earth models).

      "Make unique texture" reduces file size too (textures are trimmed).

      posted in SketchUp Discussions
      cottyC
      cotty
    • RE: [Plugin] SectionCutFace

      @tig said:

      Gaieus has some examples of a chapel rendered this way...

      see page 5 of this topic for pictures...

      posted in Plugins
      cottyC
      cotty
    • RE: Section Cuts in Scenes

      @unknownuser said:

      I set up the next scene with a different section cut

      Do you make a new section cut or do you change the existing one from the first scene? You have to create a new one for the second scene and make each one active (context menu) in the belonging scene. (Section cut must be set to visible in the style dialog of course)

      posted in SketchUp Discussions
      cottyC
      cotty
    • RE: Bar Chair and other (updated 05.15)

      @alvis said:

      For a beginner it is really difficult.
      Yes, I noticed!

      @alvis said:

      But it is possible.
      ... as can impressively be seen at your models

      @alvis said:

      I do so watch video
      Thank you! A video says more than thousand words 😎

      posted in Gallery
      cottyC
      cotty
    • RE: Bar Chair and other (updated 05.15)

      Are you able to share some words about your workflow for texturing your fantastic models? Would be very helpful!

      posted in Gallery
      cottyC
      cotty
    • RE: Angle between two edges in a face?

      Is it possible to calculate two angles, one for +direction and one for -direction and chose the little one? I don't know about ruby, sorry...
      Cotty

      posted in Developers' Forum
      cottyC
      cotty
    • RE: Angle between two edges in a face?

      Are you able to provide a little image which shows the variables vector1, vector2, normal?
      Cotty

      posted in Developers' Forum
      cottyC
      cotty
    • RE: Hello all ! new user to Google Sketchup seeking advice

      @gaieus said:

      Here is one: http://forums.sketchucation.com/viewtopic.php?p=92295#p92295

      Thank you!

      posted in Newbie Forum
      cottyC
      cotty
    • RE: Hello all ! new user to Google Sketchup seeking advice

      @tig said:

      look using a section-cut...

      Nice trick to find unwanted internal faces with the ability to select them. Thanks!
      Is there a plugin which deletes internal faces of a complex model automatically?

      Cotty

      posted in Newbie Forum
      cottyC
      cotty
    • RE: Hello all ! new user to Google Sketchup seeking advice

      Have a look at Indigo Renderer too!
      Cotty

      posted in Newbie Forum
      cottyC
      cotty
    • RE: Artisan & Thea Render

      @cotty said:

      @oxer said:

      I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
      ...
      I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.

      Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?

      I asked Dale and he replied the (amazing simple) solution:

      @unknownuser said:

      Hi,
      I would suggest using the menu option Artisan->Triangulate prior to painting the material on the surface. It should work fine then.
      Dale

      I created a little example, see picture. Thank you Dale!
      Cotty


      Example

      posted in Organic Modelling
      cottyC
      cotty
    • RE: Artisan & Thea Render

      @oxer said:

      I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
      ...
      I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.

      Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?

      posted in Organic Modelling
      cottyC
      cotty
    • RE: Some Artisan video tutes..

      Thank you very much for the helpful videos about your workflow!
      Cotty

      posted in Organic Modelling
      cottyC
      cotty
    • RE: [Plugin] Mirror

      @oxer said:

      I have found the error!
      There is a conflict with SketchyPhisics 3.1, remember i work on Mac OSX.
      Excuse me, it not was a problem in the plugin there were a conflict.
      Thanks TIG¡¡

      Is there a solution to solve this conflict?


      ruby_console_mirror33.jpg

      posted in Plugins
      cottyC
      cotty
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