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    Artisan & Thea Render

    Scheduled Pinned Locked Moved Organic Modelling
    16 Posts 11 Posters 12.5k Views 11 Watching
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    • N Offline
      notareal
      last edited by

      @oxer said:

      I have found one problem with the material, i have painted the models with Paint Brush (Artisan's Tool), the UV mapping shows ok in SU but when i export the model to Thea, in the render appears in some parts quadrangular faces with a incorrect mapping.

      You should do a report at SU2TH development forum, if you have not already done so.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • david_hD Offline
        david_h
        last edited by

        How very Henry Moore of You. great models and renders. I just got THEA and I am getting the ARTISAN plugin very soon.

        Dale. . .WHAAT do you plan to do after you retire next week? πŸ’š

        If I make it look easy...It is probably easy

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        • soloS Offline
          solo
          last edited by

          @unknownuser said:

          Dale. . .WHAAT do you plan to do after you retire next week?

          How about joining forces with Thomthom and give us full unadulterated UV tools?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • pilouP Offline
            pilou
            last edited by

            @Oxer: any chance to see all your sculptures on your Blog? 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • OxerO Offline
              Oxer
              last edited by

              I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
              Captura%20de%20pantalla%202011-03-02%20a%20las%2018.06.38.JPG

              I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.
              Escultura%2018.jpg

              Pilou i'm preparing a megapost in my blog with my last models and renders, in a few days you will be able to see them, thanks for the interest.

              "The result is the end what is important is the process" by Oxer
              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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              • boofredlayB Offline
                boofredlay
                last edited by

                Very well done.
                You need a shadow under the sculpture however.

                http://www.coroflot.com/boofredlay

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                • OxerO Offline
                  Oxer
                  last edited by

                  @unknownuser said:

                  Very well done.
                  You need a shadow under the sculpture however.

                  Thanks, yes i know it, this is a simple quick render for test the uv mapping, i'll do a final render with good illumination, etc.

                  "The result is the end what is important is the process" by Oxer
                  [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                  • cottyC Offline
                    cotty
                    last edited by

                    @oxer said:

                    I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
                    ...
                    I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.

                    Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?

                    my SketchUp gallery

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                    • utilerU Offline
                      utiler
                      last edited by

                      That is so simple and so beautiful, Oscar! inspiring stuff!!

                      purpose/expression/purpose/....

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                      • cottyC Offline
                        cotty
                        last edited by

                        @cotty said:

                        @oxer said:

                        I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
                        ...
                        I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.

                        Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?

                        I asked Dale and he replied the (amazing simple) solution:

                        @unknownuser said:

                        Hi,
                        I would suggest using the menu option Artisan->Triangulate prior to painting the material on the surface. It should work fine then.
                        Dale

                        I created a little example, see picture. Thank you Dale!
                        Cotty


                        Example

                        my SketchUp gallery

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                        • EscapeArtistE Offline
                          EscapeArtist
                          last edited by

                          Neat sculpture. Thanks for sharing that info about Artisan, triangulation and Thea. I didn't know that.

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                          • D Offline
                            deanlegg
                            last edited by

                            Can you tell me where menu - triangulate is please

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Triangulate.jpg

                              http://www.coroflot.com/boofredlay

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                              • D Offline
                                deanlegg
                                last edited by

                                Thanks Boo
                                That would have taken me forever to find

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