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    VRay Lighting - Light color

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    • C Offline
      coreymurray
      last edited by

      Hi all

      SU2014, VfS 2 Sp1

      I am trying to create some colored rope lights - see image.

      I have placed an area light inside a colored bulb, which uses a 'standard' material with diffuse color and transparency.

      I am wondering why the light on the wall is still white, and why it isn't being tinted by the material that it is passing through.

      I guess i could change the color of the area light, but was hoping to retain control of all bulbs via the base component, i.e. same bulb in all lights

      Any ideas or comments would great!

      Cheers


      rope_light_test.jpg

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      • majidM Offline
        majid
        last edited by

        Better to use a light emitter material for the light bulbs to mimic the colored bulbs, with the same amount of intensity IMO.

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        • jiminy-billy-bobJ Offline
          jiminy-billy-bob
          last edited by

          You can easily do that using a 2sided material (so you keep only one light type)


          01.png


          02.png

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          • C Offline
            coreymurray
            last edited by

            @jiminy-billy-bob said:

            You can easily do that using a 2sided material (so you keep only one light type)

            Thanks Jiminy - that worked a treat.

            ropelight_sml.jpg

            Can anyone expand on why? I thought the material was double sided before (double sided tick box in option in mat editor).

            The other thing that worked was adding a refractive layer and changing the refraction colour

            Cheers

            Corey

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            • C Offline
              coreymurray
              last edited by

              @majid said:

              Better to use a light emitter material for the light bulbs to mimic the colored bulbs, with the same amount of intensity IMO.

              Thanks Majid - That's a nice simple solution, i was quite keen on the fall-off/shading on the bulbs which i couldn't replicate with emissive material.

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              • andybotA Offline
                andybot
                last edited by

                that's looking nice! The double-sided material gives you translucency.

                http://charlottesvillearchitecturalrendering.com/

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                • jiminy-billy-bobJ Offline
                  jiminy-billy-bob
                  last edited by

                  @coreymurray said:

                  (double sided tick box in option in mat editor)

                  This tick box only means that the material will be applied to both sides of the polygons.

                  A Vray2sided Mtl is a really special material. It allows you to have different materials between the front and back sides of your polygons, and blend these two materials together (and the light they receive) depending on a grey value (or map).
                  This allows you to mimic translucency for very thin objects (one face only): Paper, leaves, curtains, etc.

                  https://www.google.fr/webhp?#q=vray%202sided

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                  • C Offline
                    coreymurray
                    last edited by

                    @jiminy-billy-bob said:

                    @coreymurray said:

                    (double sided tick box in option in mat editor)

                    This tick box only means that the material will be applied to both sides of the polygons.

                    A Vray2sided Mtl is a really special material. It allows you to have different materials between the front and back sides of your polygons, and blend these two materials together (and the light they receive) depending on a grey value (or map).
                    This allows you to mimic translucency for very thin objects (one face only): Paper, leaves, curtains, etc.

                    https://www.google.fr/webhp?#q=vray%202sided

                    Thanks for the explanation Jiminy - that's a really powerful technique.

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