@chris fullmer said:
Sure, how do you have the paths defined. Obviously they are edges in SketchUp, but do they have a property assigned to them that makes it clear that they are the animation path? Or are they in a component and the component is labled as the animation path, or anything along those lines? I'm just trying to determine how the script should know which edges to define as the animation path, which end would be the start and stop, etc.
Chris
Thanks Chris
The way I see it is:
The start position of a mover (flatbed) is known from its last destination and the finish positioned by the animator and set with the animator controls.
There is an established relationship between the mover and the path (center to vertix?)
A path, a uniquely named component, gives up its vertices to provide intermediate start/stops.
Paths can be hidden as the coords of its vertices are part of the path json type object.
Essentially an analytical animation but I think it should have some realism at bends with one or two vertices and rotation. I can also add easing in and out at no cost to performance I think.
The load (the coloured boxes) will be temporarily added to the mover (flatbed) component so it moves as one.
Attached is a pic of the mechanism to make and test the animation.
Grateful for any input - code, ridicule ... - thanks.







