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    • RE: Preparing A Lamp for Maxwell

      Here is an update, the emitter was a single plane at the top of the shade 3cm square. I think the effect is quite successful although i'd like to have seen a bulb as the source.


      Starkbedscene.png

      posted in Extensions & Applications Discussions
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    • RE: Transparency in Maxwell

      Wait doesn't this exist already ? Or is it only in the render suite version ? I am looking at the pencil (edit) button in the middle at the bottom.


      Screen Shot 2012-02-28 at 11.00.50 AM.png

      posted in Extensions & Applications Discussions
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    • RE: Preparing A Lamp for Maxwell

      That advise is gold dust i just doubled the geometry in sketch up and the benchmark doubled ! I would never in a million years have guessed that was the case. None of my experiments ever considered more geometry ! It seems the 2 softwares are operating at opposite paradigms.
      I hope 3ds max come to the mac this year it will solve my workflow problems. Importing 3ds files is a nuisance in sketch up it has to convert everything.
      Now i am starting to think the plugin should subdivide all the geometry before it hits maxwell this would be the best of both worlds, half an hour spent sub-dividing a scene would save days of render time.

      posted in Extensions & Applications Discussions
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    • RE: Preparing A Lamp for Maxwell

      Super advice Jason thanks a lot. That's very interesting news, about mxs referencing, because if i understand you right poly optimization helps sketch up & hinders maxwell. Hopefully Brodie and others will chime in at some point, good luck with the deadline.

      posted in Extensions & Applications Discussions
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    • RE: Preparing A Lamp for Maxwell

      Thanks for the answer Jason, i am aware that studio opens 3ds files natively albeit in 32 bit mode. However i am not so at home in studio as sketchup. I also have a problem with scale in studio only the grid helps this. Also if i want to adjust any of the geometry your sort of stuck. Thanks for the link i'll take a look. I have basically rebuilt the entire light in sketch up now and i'm getting an even lower benchmark ! Just how good an indicator is the benchmark ? Low is bad right ? I'm guessing a zero score will render infinitely ? My new file weighs half of the original .3ds conversion but it renders slower arghhhhhh..........


      Romeo Light.skp

      posted in Extensions & Applications Discussions
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    • RE: Model and render this: Glass brick/block

      Looking good Heiru, especially the modelling although i suspect it's overkill, how does your machine behave with all those poly's, especially when you have multiple instances ?

      posted in Gallery
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    • Preparing A Lamp for Maxwell

      I am in the process of laboriously preparing high poly models for maxwell. I find a website in this case Phillipe Stark sign up and download a .3ds file. Importing .3ds is a royal pain in the a** at the best of times. Sometimes geometry is corrupted, so as a work around i usually bring it in at a higher scale say metres then scale it back down inside sketch up to centimetres. This works fine in most cases. Then because the component has been scaled i need to explode and re-group all the internal and mother object. I usually run the clean up ruby at this stage as well. So far everything is working nicely although the import times, exploding and re-grouping times are really crippling ! I think this is a single processor intensive operation and could really be helped by making the sketch up app multi processor aware ?
      Now i have hit a wall concerning lamps. I have been experimenting for some days on this one. The lamp i am working on is attached in it's original form, after scaling , cleaning & smoothing.
      Brodie, Jason i'd love to see your approach on this one ? I am guessing the high poly shade is not really helping in this instance ? To see the bulb & the shade i have to use an sss material ? I have been modifying various versions of this light trying to get that benchmark score up, to no avail as yet !


      Stark Romeo.skp

      posted in Extensions & Applications Discussions extensions
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    • RE: Model and render this: Glass brick/block

      Looking good Dale ! Stefanq also good considering it's only textures, is it just 2 faces or do you have internal faces ? Thanks for the textures.

      posted in Gallery
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    • RE: Model and render this: Glass brick/block

      Thanks Hieru , CG produces strange effects in operators, I get quite introverted I need the radio to stay sane. I had strange scenarios in the outside world after too much battlefield (PS3)

      posted in Gallery
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    • RE: Model and render this: Glass brick/block

      Here you go Solo, i polished it up a little but i still see geometry in the corners, meh good enough.


      block test.jpg

      posted in Gallery
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    • RE: Designing the site for oil separation

      Excellent work 😮

      posted in Gallery
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    • RE: Steel staircase

      Excellent modelling (i'm pretty sure he used pipe along path .rb)

      posted in Gallery
      cheddaC
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    • RE: Model and render this: Glass brick/block

      Looks excellent Solo. Although they do repeat. You also need the mortar around the block.I guess my other thread is my submission for this challenge.

      posted in Gallery
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    • RE: Glass Block Study

      Thanks for the comments guys, Jason that sounds great, Elmer yes Art abandoned, Roger & Solo i chose to make the perfectly flat one ! Heiru i don't want them to have the same bump i'd have to replace the front and rear face with a simple plane then map bump argghhh...........

      posted in Gallery
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    • RE: Glass Block Study

      Thanks Mike, Jason your right i need to look into proxies. I love the fact that studio just eats geometry no problem. If only sketchup could handle it !

      posted in Gallery
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    • Glass Block Study

      I have been experimenting with glass blocks for a recent project. Previously i had used a texture but it had never been realistic. Here it is modeled although a little high-poly. Maxwell loves detail & real life modeling. Regarding the brick component will it be lighter if i divide 8 times and mirror it about and then nest those pieces inside another component ? I have also attached the glass block component for you guys. There are 2 versions i used the heavier poly one in this scene.


      Glass BLock.jpg


      Glass Brick.skp

      posted in Gallery
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    • RE: Chatsworth House

      Super again Tadema I've been to Chatsworth house a couple of times. What about Haddon Hall is it on your list ?

      posted in Gallery
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    • RE: Maxwell Render For Google SketchUp Competition

      Congratulations Brodie !

      posted in Extensions & Applications Discussions
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    • RE: Althorp House

      something else to wet your appetite !


      osborne2.jpg

      posted in Gallery
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    • RE: Althorp House

      Looks great Tadema especially the line drawings. I challenge you to Osborne House on the Isle of Wight !


      osborne.jpg

      posted in Gallery
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