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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Glass Block Study

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    • M Offline
      MrMikeEsq
      last edited by

      I think that's really cool

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      • jason_marantoJ Offline
        jason_maranto
        last edited by

        Why not just use proxies -- this way you can have low poly blocks for SketchUp (ease of navigation and working) and high poly for Maxwell.

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • cheddaC Offline
          chedda
          last edited by

          Thanks Mike, Jason your right i need to look into proxies. I love the fact that studio just eats geometry no problem. If only sketchup could handle it !

          Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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          • jason_marantoJ Offline
            jason_maranto
            last edited by

            @chedda said:

            Thanks Mike, Jason your right i need to look into proxies. I love the fact that studio just eats geometry no problem. If only sketchup could handle it !

            Yeah, I feel that way too -- I love Studio for that reason (and some others).

            Also in the near future we should have MXS references for the SketchUp plugin which means you won't even need to load the high-poly geometry into SketchUp at all... I'm looking forward to this particularly due to my ZBrush related projects.

            Best,
            Jason.

            I create video tutorial series about several 2D & 3D graphics programs.

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            • elmerE Offline
              elmer
              last edited by

              Hi Chedda,

              Beautiful work!
              Thanks for the skp, might be useful one day.
              Have you totally abandonned Artl for Maxwell?

              Regards,

              Patrice

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              • HieruH Offline
                Hieru
                last edited by

                Nice work and thanks for sharing the model πŸ‘

                I've tried a few different methods of rendering glass blocks, but nothing really beats actually modelling them.

                www.davidhier.co.uk

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                • R Offline
                  Roger
                  last edited by

                  To be perfect the glass block would need a little optical twisting (ripple)in the middle of each block.

                  http://www.azcreative.com

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                  • soloS Offline
                    solo
                    last edited by

                    There are many types.

                    http://www.amarsiwala.com/wp-content/uploads/2011/03/gbw6.jpg

                    This could make a good challenge.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • HieruH Offline
                      Hieru
                      last edited by

                      Even the plain clear one has got a bit of distortion though πŸ˜‰. Just needs a bit of bump.

                      www.davidhier.co.uk

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                      • cheddaC Offline
                        chedda
                        last edited by

                        Thanks for the comments guys, Jason that sounds great, Elmer yes Art abandoned, Roger & Solo i chose to make the perfectly flat one ! Heiru i don't want them to have the same bump i'd have to replace the front and rear face with a simple plane then map bump argghhh...........

                        Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                        • soloS Offline
                          solo
                          last edited by

                          Challenge?

                          http://forums.sketchucation.com/viewtopic.php?f=81&t=43169

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • HieruH Offline
                            Hieru
                            last edited by

                            When using your model with Thea I will have to separate the glass into an inner surface and individual front and back faces anyway, so UV mapping for bump won't be a big deal.

                            As it goes adding the bump is probably a fruitless task as I don't think many people will pick up on that kind of detail - I'll still do it anyway πŸ˜„ .

                            www.davidhier.co.uk

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                            • HieruH Offline
                              Hieru
                              last edited by

                              A glass challenge? Me? Never!!! - can't stand the stuff.

                              Oh go on then πŸ˜„

                              www.davidhier.co.uk

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