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    • RE: Walter de Maria's Seen/Unseen Known/Unknown

      Thankyou Brodie that is possibly the most concise reply i have ever received on the internet. You also partially answered my next question. I am aware of sketchups handling of high polys, so i populate my models with objects i have created in .aof format (artlantis proprietary).The same applies for textures. It seems a couple of years work might have to be forfeited in my libraries. The good news is the maxwell community combined with the thriving sketchup community. Maxwell has the textures covered i believe ? My objects will have to be re-addressed.Perhaps Dosch can help ? In Maxwell studio how do you import this extra geometry and are they a group ? Once again many thanks.

      Chedda

      posted in Gallery
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    • RE: Walter de Maria's Seen/Unseen Known/Unknown

      Thanks Brodie, i think i am reaching the limit for Artlantis, is Maxwell the next logical step ?

      posted in Gallery
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    • Walter de Maria's Seen/Unseen Known/Unknown

      I have long been obsessed with the granite spheres of Naoshima island. I made this scene as a lighting/texturing test and homage to this iconic sculpture.

      1. BENESSE HOUSE
        The impressive collection inside the Tadao Ando-designed Benesse House gallery and hotel, http://www.benesse-artsite.jp/en/, includes pieces by Hockney, Pollock and Warhol, but it's the 19 outdoor installations, set to a natural soundtrack of lapping waves and birdsong, that really steal the show. Among them are Yayoi Kusama's vivid yellow sculpture, pumpkin, which sits on a small jetty protruding into the Seto Inland Sea, and Walter de Maria's Seen/Unseen Known/Unknown, a pair of 2-m-high granite spheres that catch warped reflections of Naoshima's coastline on their polished surfaces.

      Read more: http://en.wikipedia.org/wiki/Walter_De_Maria

      Modelled in sketchup, rendered in Artlantis (no post processing)


      view1.jpg


      view2.jpg


      view3.jpg

      posted in Gallery
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    • RE: Bad Ass Fire Escape

      Well spotted Frenchy the rooftop is another nightmare the client wants a sky terrace using a tensile skin it's like a whole separate job within a job !

      No not Podium !

      posted in Gallery
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    • RE: Bad Ass Fire Escape

      Here is the basement level.


      b&w basement.jpg

      posted in Gallery
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    • RE: Bad Ass Fire Escape

      This one is kind of unique in my portfolio. The Ground and mini atrium are an existing building which was never completed (no upper levels).This is our design for the new completion. In Cyprus buildings are often constructed in stages this one is unique in the lengthy timespan between them.I have also been working on the subterranean car parks which were dug and constructed on 3 seperate occasions. There is a maze of beams and columns below this structure. (luckily we have a structural engineer at hand) I think the killer image will be a rendered section. Anyone guess the renderer ? (it took sub 10 minutes)

      posted in Gallery
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    • RE: Bad Ass Fire Escape

      Hence WIP !


      2.jpg

      posted in Gallery
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    • Bad Ass Fire Escape

      Staicase WIP C&C welcome


      3.jpg

      posted in Gallery
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