Pyramid House.
Sketchup, Skatter & Maxwell Render.
Agfachrome rsx2 200 film response.
Posts made by chedda
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Pyramid House.
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RE: Chapel Of Holy Cross
Thanks, i should have mentioned it's the Agfachrome rsx2 050 film response.
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RE: Sketchy looking 3D Site Plan
Nice combination a more polished architectural illustration style.
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Chapel Of Holy Cross
Chapel Of Holy Cross.
Arizona, 1956.
architects Richard Hein & August K Strotz.
Sketchup & Maxwell Render.
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RE: The Tinmel (tifinagh)
Actually it Wasn't Bryan i couldn't find a slim brick texture. I skewed it longer in the material editor by unlocking the sizing lock. Then simply painted faces. The arch is just a simple rotation, sample: paste and then flip laterally.
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RE: The Tinmel (tifinagh)
Thanks Bryan i took the challenge because i could see the modelling was easy Its one component, a backwall and floor. 3 textures in total !
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RE: Living room
Good Mike i'd turn off that interior light, it'd make the windows and TV pop and introduce more contrast.
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RE: Forest Path
Thanks for the comments guys. I have improved excruciatingly slowly for the last few %. I think it has been from being super self critical. I don't see it myself until i look back through my portfolio.
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RE: Berlin Underpass
Thanks for the comments, up into the light and salvation ! Yes this subway is clean & brand new !
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RE: Library of Babel
Excellent so the mirror worked. Did you use 2 one in each doorway ? I think the mirror would also work vertically in the void too. The geometry of the view looks fine its just the inconsistent lighting thats a clue because of the mirrors. I wonder if your software would allow you to hide these mirror objects from shadows etc or even render the reflections to s different channel and then compose them in photoshop.
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RE: Library of Babel
Perhaps your limitation is sketchup itself ? You might consider using proxies for each element or even making the entire floor a component proxy. You could then achieve your infinite look. However i think fixing your camera view to be more sympathetic to your model is a much easier route. If you want the depth then put a bend or a foyer/lobby as the target instead. Or if you insist on this infinity view use a mirror or a water feature to create an illusion I have attached a few of my staircase images i also am currently working on a new one
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Purple Balls + Orange Balls
Just playing with spheres skattered on spheres. Maxwell Render as always.