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    Model and render this: Glass brick/block

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    • oganocaliO Offline
      oganocali
      last edited by

      ...

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      • C Offline
        Cyberdactyl
        last edited by

        Hi everyone. As you explore refraction with your rendering software, I urge you to look at it deeper than merely the image you want from behind the glass.

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        • HieruH Offline
          Hieru
          last edited by

          That's really interesting and gives me an idea for a scene/model/render.

          www.davidhier.co.uk

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          • cheddaC Offline
            chedda
            last edited by

            Here you go Solo, i polished it up a little but i still see geometry in the corners, meh good enough.


            block test.jpg

            Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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            • HieruH Offline
              Hieru
              last edited by

              Looking really good πŸ‘

              You know you've been overdoing it in Sketchup when the first thing you do when looking at a render is try and orbit to get another view - doh!

              www.davidhier.co.uk

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              • cheddaC Offline
                chedda
                last edited by

                Thanks Hieru , CG produces strange effects in operators, I get quite introverted I need the radio to stay sane. I had strange scenarios in the outside world after too much battlefield (PS3)

                Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                • J Offline
                  jpalm32
                  last edited by

                  Pittsburg Glass has SU components & SW for this.

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                  • daleD Offline
                    dale
                    last edited by

                    Took a stab at it, and it had some definite challenges.
                    But it was fun.
                    Glass block via Artisan. Rendered in Thea.


                    Glass blocks feb 12 3 copy.png


                    Screen shot 2012-02-12 at 5.26.37 PM.png

                    Just monkeying around....like Monsanto

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      I did a render long time ago, but I didn't used a glass brick model. It's just a wall( probably out of scale) but it worked for me. Here is the rendering, and the textures I used:


                      frigider1.jpg


                      concrete_d.jpg


                      glass_wall_b.jpg


                      glass_wall_mask.jpg

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                      • cheddaC Offline
                        chedda
                        last edited by

                        Looking good Dale ! Stefanq also good considering it's only textures, is it just 2 faces or do you have internal faces ? Thanks for the textures.

                        Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                        • HieruH Offline
                          Hieru
                          last edited by

                          I'm still working on mine - I got distracted modelling this - but there are some really ingenious texture only solutions over at the Thea forum.

                          www.davidhier.co.uk

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                          • daleD Offline
                            dale
                            last edited by

                            Thanks chedda.
                            I also played with this diamond block, but abandoned it as I wanted to "suggest"the figure in the shower, and the diamonds just refracted the image too much.
                            Even the one posted above is not quite subtle enough.
                            Too me this is where it got interesting as using a straight thin glass was too clear, and using a clear glass material had mixed results. I ended up adding a thin film layer in Thea.
                            Hope I get more time to play on this as it is an interesting challenge depending on what you want too see through the refractions.
                            Here is the diamond block image, and the .skp if anybody can ever use it.Glass block diamond 1.pngGlass Block Diamond.skp
                            And here is the wave style.


                            Glass block Wave style.skp

                            Just monkeying around....like Monsanto

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                            • daleD Offline
                              dale
                              last edited by

                              @hieru said:

                              I'm still working on mine - I got distracted modelling this - but there are some really ingenious texture only solutions over at the Thea forum.

                              Seriously cool lamp! Hope you finish the model.
                              I wonder how using textures v/s modeling mesh alters refracted images behind the block. hmmmm...
                              Hope to get some time to play.

                              Just monkeying around....like Monsanto

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                              • soloS Offline
                                solo
                                last edited by

                                Another one, this time I used a scene provided by TomDC, first is the original render (Thea BSD) with only one light source (open door) HDRI and second is when a wall is replaced with Glass bricks, incredible amount of light gets sucked through glass wall.


                                glass bricks test.jpg

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  The first one has issues (then, so do I πŸ˜‰ ), but the second one looks great. How long did these render for?

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    The first one rendered for 12 minutes plus some change at 1200x600 default BSD settings
                                    The second was 33 minutes with a different preset (one of my optimised for thick glass interiors)

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      I'm rendering this interior with TR1 as we speak. At 6000 pixels wide and supersampling set at 'High'. πŸ’š

                                      Wonder how long that one'll take. 😲 Ah, if only unbiased rendering were fast -we'd never have to worry about thresholds and the like again. πŸ˜‰

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        @unknownuser said:

                                        I'm rendering this interior with TR1 as we speak. At 6000 pixels wide and supersampling set at 'High'.

                                        Yikes dude! That's an overkill, I'd suggest rendering at size needed and at normal super sampling, that will give a great result, or even high super sampling if you want perfection, but 6000 is crazy.

                                        Unbiased is fast, if you have enough cores or a render farm. πŸ’š

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          @solo said:

                                          Yikes dude! That's an overkill, I'd suggest rendering at size needed (...)

                                          That is the size needed. It's a test to see how fast TR1 can deliver me images for printing. And er, you're speaking to someone who's rendered as wide as 20000. πŸ‘Ώ

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            @unknownuser said:

                                            @solo said:

                                            Yikes dude! That's an overkill, I'd suggest rendering at size needed (...)

                                            That is the size needed. It's a test to see how fast TR1 can deliver me images for printing. And er, you're speaking to someone who's rendered as wide as 20000. πŸ‘Ώ

                                            Have you got one of those pesky 24 core 100 plus GB ram rigs? as 20000 wide it beyond anything i could imagine, planning to put a render on the side of a building?

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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