Thanks for sharing the resource David.
Posts made by cadmunkey
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RE: Villa PM maxwell render and process
David, can you tell me where you got the background from? Is it purchased?
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RE: Material Problem in TheaRender
I tried subdividing the scene but it made no difference to the brickwork at all. On the grass all it did was introduce artifacts. The test scene I have emailed to the Thea developers doesnt have subdivided geometry as it didnt change the outcome.
Cheers. -
RE: Material Problem in TheaRender
Tried the beta version and still the same result.
Here are screenies to show the result:
First screenshot in the material editor, quite clearly shows displacement correctly. Second showing what happens when exporting into Thea from sketchup using the same material.
The brick texture is fine, but the displacement map just completely goes nuts...
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RE: Material Problem in TheaRender
I think I'm basically doing exactly as you posted notareal, applying the texture from my Thea material folder into sketchup then exporting to Thearender.
For some reason the displacement map looks as if it is about 5 times too large once imported into Thea. So for example displacement on my brickwork should occur every 75mm (or 7.5cm in Thea) but it is showing at something like every 375mm, i.e. every 5th brick course. So the displaced grass that looked fine in the material editor also looks crazy within Thea after exporting from SU, the displacement is far too large. I'm not sure why the scaling of the displacement seems to be ignoring the mapping of the diffuse texture.I dont see those 'New Topic' icons, I knew they had to be there but for some reason they are not showing for me, must be my browser problem. I'll try my other machine later, thanks.
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Material Problem in TheaRender
Hi guys,
just purchased TheaRender a few weeks ago but I cant seem to post on their forum (cant find the new post icon!) so thought I would ask here.
I havent really gotten around to playing with the software yet, but yesterday used the material editor to start making some that I will use the most often, usually brickwork.
My materials looked great in the editor especially with displacement, but when I exported a simple box & ground plane from sketchup and opened up Thea and applied the materials I had made, they are not rendering correctly at all. The displacement scale seem to be completely wrong. Am I missing something really obvious here? I'm guessing the scale of the texture in Sketchup determines the scale of the texture in Thea, so I just dont understand why the displacement of the texture should be completely wrong?
Any ideas from any Thearender users?Cheers!
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RE: Arkwrights
Wow, one of my old favourite comedy shows. You've done it great justice, superb work as usual John!
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RE: Revamped watercolor tech...
Superb work Tom, the second close up picture really shows it off. Great stuff!
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RE: A stroll by the church..
Your texturing gets better every single time. Evolution of your sketchup skills!
Very nice work as usual.. -
RE: Newsagents..
Another brilliant image John, keep it up! I still see a lot of these types of images living in the older parts of Yorkshire
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RE: Amateur Hour
Your renders are much improved just by using a different viewpoint, well done. If I were you I would get my verticals as straight as possible and also 'srx' has made a good point about the saturation levels.
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RE: :basement game room/theatre:
Excellent work, especially on such a small timescale.
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RE: Sketchup / Artlantis / Lumion / Octane - el azul estudio
Congrats on getting published Nacho!
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RE: The Pantheon, Rome (WIP)
Love that last image, superb atmosphere you must be pleased with the result.
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RE: Rainy day thru glass
Superb work David, it works really nicely. Would like to see more!
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RE: Cinema Project
Looks good, the only things I'd say look a little out of place would be the light fittings. A bit old fashioned for the rest of the space.
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RE: Sketchup / Artlantis / Lumion / Octane - el azul estudio
Might be my monitor but recently your images have become far too overexposed.
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RE: Beyond the gates...
Great work as usual John! Texturing on the front wall is superb.
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RE: Hayao Miyasaki Spirited Away 10Anniversary / el azul estudio
Seriously good Nomo