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    • RE: Villa PM maxwell render and process

      Thanks for sharing the resource David.

      posted in Gallery
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      cadmunkey
    • RE: Villa PM maxwell render and process

      David, can you tell me where you got the background from? Is it purchased?

      posted in Gallery
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      cadmunkey
    • RE: Material Problem in TheaRender

      I tried subdividing the scene but it made no difference to the brickwork at all. On the grass all it did was introduce artifacts. The test scene I have emailed to the Thea developers doesnt have subdivided geometry as it didnt change the outcome.
      Cheers.

      posted in Extensions & Applications Discussions
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      cadmunkey
    • RE: Material Problem in TheaRender

      Tried the beta version and still the same result.
      Here are screenies to show the result:
      First screenshot in the material editor, quite clearly shows displacement correctly. Second showing what happens when exporting into Thea from sketchup using the same material.
      The brick texture is fine, but the displacement map just completely goes nuts...


      Screen1


      Screen2

      posted in Extensions & Applications Discussions
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      cadmunkey
    • RE: Material Problem in TheaRender

      I think I'm basically doing exactly as you posted notareal, applying the texture from my Thea material folder into sketchup then exporting to Thearender.
      For some reason the displacement map looks as if it is about 5 times too large once imported into Thea. So for example displacement on my brickwork should occur every 75mm (or 7.5cm in Thea) but it is showing at something like every 375mm, i.e. every 5th brick course. So the displaced grass that looked fine in the material editor also looks crazy within Thea after exporting from SU, the displacement is far too large. I'm not sure why the scaling of the displacement seems to be ignoring the mapping of the diffuse texture.

      I dont see those 'New Topic' icons, I knew they had to be there but for some reason they are not showing for me, must be my browser problem. I'll try my other machine later, thanks.

      posted in Extensions & Applications Discussions
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      cadmunkey
    • Material Problem in TheaRender

      Hi guys,
      just purchased TheaRender a few weeks ago but I cant seem to post on their forum (cant find the new post icon!) so thought I would ask here.
      I havent really gotten around to playing with the software yet, but yesterday used the material editor to start making some that I will use the most often, usually brickwork.
      My materials looked great in the editor especially with displacement, but when I exported a simple box & ground plane from sketchup and opened up Thea and applied the materials I had made, they are not rendering correctly at all. The displacement scale seem to be completely wrong. Am I missing something really obvious here? I'm guessing the scale of the texture in Sketchup determines the scale of the texture in Thea, so I just dont understand why the displacement of the texture should be completely wrong?
      Any ideas from any Thearender users?

      Cheers!

      posted in Extensions & Applications Discussions extensions
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      cadmunkey
    • RE: Arkwrights

      Wow, one of my old favourite comedy shows. You've done it great justice, superb work as usual John!

      posted in Gallery
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      cadmunkey
    • RE: Revamped watercolor tech...

      Superb work Tom, the second close up picture really shows it off. Great stuff!

      posted in Gallery
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      cadmunkey
    • RE: A stroll by the church..

      Your texturing gets better every single time. Evolution of your sketchup skills!
      Very nice work as usual..

      posted in Gallery
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      cadmunkey
    • RE: Newsagents..

      Another brilliant image John, keep it up! I still see a lot of these types of images living in the older parts of Yorkshire πŸ˜‰

      posted in Gallery
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      cadmunkey
    • RE: Amateur Hour

      Your renders are much improved just by using a different viewpoint, well done. If I were you I would get my verticals as straight as possible and also 'srx' has made a good point about the saturation levels.

      posted in Gallery
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      cadmunkey
    • RE: :basement game room/theatre:

      Excellent work, especially on such a small timescale.

      posted in Gallery
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      cadmunkey
    • RE: Sketchup / Artlantis / Lumion / Octane - el azul estudio

      Congrats on getting published Nacho! πŸ‘

      posted in Gallery
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      cadmunkey
    • RE: The Pantheon, Rome (WIP)

      Love that last image, superb atmosphere you must be pleased with the result.

      posted in Gallery
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      cadmunkey
    • RE: Rainy day thru glass

      Superb work David, it works really nicely. Would like to see more!

      posted in Gallery
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      cadmunkey
    • RE: Cinema Project

      Looks good, the only things I'd say look a little out of place would be the light fittings. A bit old fashioned for the rest of the space.

      posted in Gallery
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      cadmunkey
    • RE: Sketchup / Artlantis / Lumion / Octane - el azul estudio

      Might be my monitor but recently your images have become far too overexposed.

      posted in Gallery
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      cadmunkey
    • RE: Beyond the gates...

      Great work as usual John! Texturing on the front wall is superb.

      posted in Gallery
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      cadmunkey
    • RE: SU-Maxwell-Photoshop Paint

      Great images and website, nice one!

      posted in Gallery
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      cadmunkey
    • RE: Hayao Miyasaki Spirited Away 10Anniversary / el azul estudio

      Seriously good Nomo πŸ˜‰

      posted in Gallery
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      cadmunkey
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