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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: [Plugin][Code]SKMtools,Material/ImageTools

      Thanks Tig,

      I think I see where I was making a mistake, I could not find the trimmed files. I expected them to appear where the original image was. When I expanded the view, I saw them sitting off to the side.

      Image 005.png

      However, now I'm having trouble getting this onto the face of the object so that I can push/pull. I did redo this one more time and requested that the component he stood up. That worked well but then could not accurately get it onto the face. Any tips for doing this?

      Thanks again

      posted in Plugins
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      blueman2
    • RE: [Plugin][Code]SKMtools,Material/ImageTools

      Thanks Tig,

      Yes I do have a folder of trimmed images

      I just tried it with a cropped version and still the same result. Am I doing something wrong in the procedure?

      1. Select surface on model to apply to
      2. import png as image
      3. with image selected, run image trimmer
      4. once it stops running, I explode image

      after image trimmer runs

      Image 005.jpg

      after exploding
      Image 004.jpg

      posted in Plugins
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      blueman2
    • RE: [Plugin][Code]SKMtools,Material/ImageTools

      Seem to be having trouble again getting image trimmer to work.

      I've tried this with multiple png files and have also flattened a few of them and removed the background saving them as transparent pngs.

      The files were saved prior to importing the image.

      Java has been installed and is set to open Jar files

      When the image is imported and selected, Image Trimmer runs, but when it stops, nothing appears to have happened. If I explode the image, it completely disappears. There is an image saved in the Image Trimmer folder but it is the same image.

      I've tried this many times with different versions of the file. Want to eventually push/pull to get an engraved effect. Any help would be appreciated. I may be missing something but I don't know what it is. Thanks

      I've attached some of the image files I attempted to use

      Image 003.jpg
      Image 002.jpg


      martincleanTrans.png


      MartinGuitarrsLOGO.png

      posted in Plugins
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      blueman2
    • RE: Fredo Corner - getting Ruby Error

      I got it using ThruPaint

      thanks

      posted in Plugins
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      blueman2
    • RE: Fredo Corner - getting Ruby Error

      Ah, makes sense. I'll take a look. Did you use ThruPaint?

      posted in Plugins
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      blueman2
    • RE: Fredo Corner - getting Ruby Error

      Thanks, I finally got a chance to check out the model. I did take your advice with changing the setting for units and type.

      The two bands on the side were because I was in the midst of working with vray and I had the safe frame turned on. I neglected to turn it off before sending you the model.

      I did get round corner to work, but I see that I'm having problems that you did not have in that the edge material is getting picked up and probably reverting to the 90 degree rotation it had before I adjusted it. I tried getting down to 1/64 offset thinking I could avoid it, but it's still showing. I'm wondering what offset you did use and if you possibly repainted after rounding? Though I don't think that would make the difference.

      Thanks again

      My attempt

      Image 2.jpg

      Your version

      Image 3.jpg

      posted in Plugins
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      blueman2
    • RE: Fredo Corner - getting Ruby Error

      Thanks guys, I will try your suggestions.

      posted in Plugins
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      blueman2
    • RE: Fredo Corner - getting Ruby Error

      try this:

      VRS6-VR.skp

      favicon

      Google Docs (drive.google.com)

      posted in Plugins
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      blueman2
    • RE: Fredo Corner - getting Ruby Error

      Yes Sketchup 2017

      skp is too large by 1700 kb

      sending via dropbox

      https://www.sendspace.com/file/kmqphm

      Thanks

      posted in Plugins
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      blueman2
    • Fredo Corner - getting Ruby Error

      I'm trying to round the edges of a component. Each time I try to opem FredpCorner I get an error message about the ruby code

      Image 11.jpg

      Image 12.jpg

      Also attached is the Bug Report.

      Thanks


      Ruby Error - FredoCorner - 06-Aug-21 16_43_30.txt

      posted in Plugins
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      blueman2
    • RE: Vray Animation of Scenes

      @fredo6 said:

      @blueman2

      Difficult to tell without seeing the model.

      Could you post it or PM it to me so that I can have a look.

      Thanks

      Fredo

      Thanks Fredo! I will PM you

      posted in SketchUp Discussions
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      blueman2
    • RE: Vray Animation of Scenes

      @fredo6 said:

      @alaindesrosiers said:

      Does anyone know why fredo animator doesn't work with V-Ray 4.2

      It was a problem with VRay.

      It's now fixed. Just install LibFredo6 v10.9a, just released.

      Fredo

      I'm still having an issue and wondering if this comment about Vray has something to do with it. I am able to get the scenes loaded in Animator and they show the camera transitions perfectly. However, when I go to make a movie, the result of a vray rendered movie shows the wrong camera position or angle as you can see in these images that show it during the beginning of the scene transition and after the transition.

      This is the position before transition

      During the scene transition the camera jumps to what should be the proper transition here:

      However, when I animate as "Natural", outside of Vray, it is correct

      I installed LibFredo6 v10.9a to see if that was the problem but it did not correct it. The normal scene transition in Sketchup is fine. I can see now change in camera angle. I'm not sure where the problem is?

      posted in SketchUp Discussions
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      blueman2
    • RE: Vray Animation of Scenes

      @fredo6 said:

      @blueman2 said:

      Thanks Fredo,

      I was able to get the scenes in the time line and adjust the duration but unable to see the transition between the two scenes as a slow smooth camera movement as you can see when you are in sketchup and click from scene one to scene 2. I think I'm still missing something.

      Just put the all durations to 0, so that you have a succession of small diamond in the timeline.
      If you configure a positive duration, the camera will keep the scene view for the specified duration.

      That took care of it. Thank you.

      posted in SketchUp Discussions
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      blueman2
    • RE: Vray Animation of Scenes

      Thanks Fredo,

      I was able to get the scenes in the time line and adjust the duration but unable to see the transition between the two scenes as a slow smooth camera movement as you can see when you are in sketchup and click from scene one to scene 2. I think I'm still missing something.

      posted in SketchUp Discussions
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      blueman2
    • RE: Vray Animation of Scenes

      @fredo6 said:

      @blueman2 said:

      I have vray and I have Fredo's Animator but it seems, from what I can tell, that it only works to animate objects within the scene rather than the scene transitions.

      Thanks Fredo, I will try that a little later and see if I can figure it out. Is there any documentation anywhere that describes animating the scenes?

      posted in SketchUp Discussions
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      blueman2
    • Vray Animation of Scenes

      I'm looking for an extension or plugin that will help me create an animated movie from scene transitions that can be saved as an mp4. I have vray and I have Fredo's Animator but it seems, from what I can tell, that it only works to animate objects within the scene rather than the scene transitions. Any help would be appreciated. I just want to animate the scene transitions I already have set up.

      Thanks

      posted in SketchUp Discussions sketchup
      B
      blueman2
    • RE: Trying to find all edges on a face and weld

      @tboy said:

      See the PM,

      ?

      posted in Newbie Forum
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      blueman2
    • RE: Trying to find all edges on a face and weld

      Image 17.jpg

      OK, I was able to use the Projection plugin and create a stencil. Then I used the offset tool to create the edge trim that I want. I installed visuhole and think I can use Visuhole and the insertion points that are shown in the red arrow to place it in position (but I'm not sure, I haven't tried yet). However, what little I understand about this plugin leads me to believe that it will either drill a hole or make an embossed surface for this trim, rather than a material that would be on the same plane as the current surface of the guitar, which is really what it should be? Is that correct? Thanks

      posted in Newbie Forum
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      blueman2
    • RE: Trying to find all edges on a face and weld

      @pilou said:

      As you see volume is traversed...Visuhole if top noch!

      Beautiful! Going to download the Visuhole tool also and try and learn both of the later today or tomorrow. Will post back, hopefully with a finished image

      Thanks for your efforts

      posted in Newbie Forum
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      blueman2
    • RE: Trying to find all edges on a face and weld

      Thanks guys,

      I'm not familiar with that tool but will download it and play with it.

      So I can see that we are now projecting the shape onto a flat plane and I. guess, just using the offset tool, creating the trim around it that I want. But then, how do I get this new shape back onto the curved original surface? Is the projection tool then somehow used again to project this back onto that surface?

      Thanks again

      or (I'm editing this) is the new projection created also multi planar?

      posted in Newbie Forum
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      blueman2
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